Mu_Mu

Knights of the Clone Wars (possible?)

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Hey all, I am "Its the MuMu" or u/Fit_Rcord_006 for those who have seen my edits on the KOTOR sub.

I am wondering if:

1) a mod reflecting these edits with a playable character of Anakin Skywalker is even possible

2) if it were possible to restructure every single companion to be characters from the films/shows, likely to the point of making or importing brand-new heads/bodies for them (currently have been trying to rig the character models from the ROTS video game for this)

3) if it's possible to make the maps/levels I would intend to make either from scratch or by re-using assets and maps from the existing games

4) how difficult it would be to restructure the story and scripting to fit with the films 

5) rewrites for alternate story and dialogue choices 

6) HELP WANTED with any of this, whether it be general advice on any of the topics above, anyone who would like to help create this who knows more than I do (I have only been actively working on this for the last week and feel I am way underqualified), or whatever other help anyone would like to give. Would ideally like to construct some sort of team to make something of this scale happen, as I imagine I'm already in way over my head.

I thank anyone for taking the time to read this and reply. As I said, any and all help is much appreciated.

I would show and example, but the attachment is not working. You can watch any of those edits for an idea of what I'm trying to do by looking up "Its The MuMu" on Youtube.

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3 minutes ago, DarthParametric said:

All of it is possible, none of it is probable. Take it from someone that knows: never go full total conversion.

I take it this hypothetical mod would count as a full conversion? If that's the case, how much is probable?

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10 minutes ago, Mu_Mu said:

I take it this hypothetical mod would count as a full conversion? If that's the case, how much is probable?

As much as you can make yourself.

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38 minutes ago, Sith Holocron said:

As much as you can make yourself.

Hmmm. For starters, I'm assuming the best place would be importing a good Anakin head and getting it rigged properly and maybe replacing the proper enemies with Battle Droid models and such.

Only issue I am having is that I can't export my head model from Blender as a .mdl and the ROTS model I'm rigging contains two textures for the hair and face, and I know most/all KOTOR (and TSL) heads use only one texture. I also am unsure if the texture would fit properly. I've looked up some stuff but none of it seems to really be helpful towards what I'm doing: trying to replace a KOTOR head with one from a completely separate game.

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4 hours ago, Mu_Mu said:

Hmmm. For starters, I'm assuming the best place would be importing a good Anakin head and getting it rigged properly and maybe replacing the proper enemies with Battle Droid models and such.

Only issue I am having is that I can't export my head model from Blender as a .mdl and the ROTS model I'm rigging contains two textures for the hair and face, and I know most/all KOTOR (and TSL) heads use only one texture. I also am unsure if the texture would fit properly. I've looked up some stuff but none of it seems to really be helpful towards what I'm doing: trying to replace a KOTOR head with one from a completely separate game.

Points 1/2:
There are some models available out there for:

- Stormtroopers

- Stormtrooper weapons

- Clone Troopers

- Darth Vader

- Anakin

- Movie Jedi Robes

- Movie Bounty Hunters / Mandalorians

 

You could use those for your own personal mod development or seek permission to include them in your mod. 
 

Alternatively, create your own models which is obviously a lot harder (which was already suggested). You would also need to do this when creating new areas too, you ‘could’ reuse current models for your levels but wouldn’t advise as it would not look like any of the planets you’re trying to achieve.

 

Points 4/5:

In regards to restructuring the story, this part is actually fairly easy (depending on what mechanics you want from your cutscenes, quests etc.), it’s just going to take a lengthy amount of time. It can be achieved initially by removing all quests & global, then removing all trigger points, scripts relating to triggers from each levels .mod/.rim files, you’d also need to remove characters and any placeables you don’t intend to use.


If you were to model your own levels, the likelihood is you could leave the existing stuff & just add your own additional content.

Please note, all the above resource I mentioned is intended for Kotor 2, I’m assuming you want to mod this game.

If you have any questions, feel free to drop me a message & I’ll assist where I can. 

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