ChrisC26 12 Posted July 20 I am running into a potential incompatibility issue with K1CP and ZimmMaster's Revan robes mod. When the Leviathan sequence starts instead of the escape plan cutscene starting with everyone around the center table, a quick bit of dialogue plays from Bastila's "This isn't over Malak" line plays and then the PC is stuck in the Ebon Hawk with all the party members around the table. Towards the cockpit is a dialogue option saying "START CUT" or something along those lines. From checking around the files I think the culprit is the two Carth dialogue files from ZimmMaster's mod. And the following scripts I could not find any changes between k_hcar_dialog.dlg and the default KotOR .dlg file. I did not find any k_hcar_dialog.dlg files in any other mods so I think that one may be okay and from my understanding the ZimmMaster mod is supposed to add the zm_ebocomp.nss script to the k_hcar_dialogue.dlg dialogue. K1CP also has a copy of the k_hcar_dialog.dlg file. Now for lev40_carth.dlg I did find the following difference where it adds the zm_dropdpad.nss script. When I delete the lev40_carth.dlg file from the Override the problem goes away. If I add the zm_dropdpad.nss script to the default version of lev40_carth.dlg in the same place, the problem comes back. Here is what the zm_dropdpad.nss script does And here is what the the zm_ebocomp.nss does And lastly here is a screenshot of the changes.ini file from ZimmMaster's mod in regards to the script files and the dialogue files, I would really like to make these compatible and work and I would appreciate any help! Thanks everyone! Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted July 21 The problem is not the changes it is making to the DLGs, it's the fact that it lazily dumps a module DLG in the Override folder. This is not just bad from a mod compatibility standpoint, it's bad from a general game compatibility standpoint. There are three separate modules that have a lev40_carth.dlg file. Dumping one in the Override will replace all of them. Finding out which module it is supposed to be editing and merging the changes into the version in that module's MOD file is the appropriate solution. As far as k_hcar_dialogue.dlg goes, that is Carth's global DLG so that can stay in the Override. 1 Quote Share this post Link to post Share on other sites
ChrisC26 12 Posted July 21 17 hours ago, DarthParametric said: The problem is not the changes it is making to the DLGs, it's the fact that it lazily dumps a module DLG in the Override folder. This is not just bad from a mod compatibility standpoint, it's bad from a general game compatibility standpoint. There are three separate modules that have a lev40_carth.dlg file. Dumping one in the Override will replace all of them. Finding out which module it is supposed to be editing and merging the changes into the version in that module's MOD file is the appropriate solution. As far as k_hcar_dialogue.dlg goes, that is Carth's global DLG so that can stay in the Override. Thank you! So what I plan to do is edit the lev40_carth.dlg in the lev_m40ac.mod file using the Holocron Toolset where zm_dropdpad causes the datapad to show up. From my understanding I can do this all with the Holocron Toolset and just save it from there. Then I'll edit the k_hcar_dialogue.dlg to include the zm_ebocomp script as ZimmMaster intended with his mod. Where the PC talks to Carth about being Darth Revan. Edit: That appeared to work. I played through the Leviathan and was able to get the items as ZimmMaster's mod intended. Quote Share this post Link to post Share on other sites