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Posted

I want to add a properties like mighty critical, keen, or bonus damage to all of HK's attacks. Can this be done with hides or do these properties have to be applied to a weapon?

Posted

you need to use baseitem.2da to do that.   it is limited. You need to focus on a weapon. For example, You can use disruptor rifle file within the baseitem.2da and then add line(1 or more) for Hk-47 for this and apply disruptor file information. Then you use the added baseitem.2da to switch Hk-47's hides information to the new ones. So Hk-47 can be dangerous

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