Timbo 22 Posted June 19 I want to add a properties like mighty critical, keen, or bonus damage to all of HK's attacks. Can this be done with hides or do these properties have to be applied to a weapon? Quote Share this post Link to post Share on other sites
DeathScepter 46 Posted June 19 you need to use baseitem.2da to do that. it is limited. You need to focus on a weapon. For example, You can use disruptor rifle file within the baseitem.2da and then add line(1 or more) for Hk-47 for this and apply disruptor file information. Then you use the added baseitem.2da to switch Hk-47's hides information to the new ones. So Hk-47 can be dangerous Quote Share this post Link to post Share on other sites