Timbo

Adding Damage Bonus to Hides

Recommended Posts

I want to add a properties like mighty critical, keen, or bonus damage to all of HK's attacks. Can this be done with hides or do these properties have to be applied to a weapon?

Share this post


Link to post
Share on other sites

you need to use baseitem.2da to do that.   it is limited. You need to focus on a weapon. For example, You can use disruptor rifle file within the baseitem.2da and then add line(1 or more) for Hk-47 for this and apply disruptor file information. Then you use the added baseitem.2da to switch Hk-47's hides information to the new ones. So Hk-47 can be dangerous

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.