Asarin Posted August 24, 2023 Posted August 24, 2023 If I edit the base geometry of imported K2 models in Blender (moving vertices or resizing objects), I can export them and see the changes in-game fine. But, if I add new geometry to the model, it does not show up in-game at all. How do I fix this? The floating box in the attached pic is invisible when I load it in-game. Quote
DarthParametric Posted August 24, 2023 Posted August 24, 2023 It requires its render check box being ticked and a unique node number in its KOTOR properties (Object -> KotOR Model Node). Quote
Asarin Posted August 24, 2023 Author Posted August 24, 2023 Thanks for the quick reply. The new geometry was being added to an existing part of the mesh so it was already numbered and checked. I played around a bit with some options and found a solution; I selected the new vertices and assigned them to the 'rthigh_g' vertex group. It's now showing up in-game. Quote
DarthParametric Posted August 24, 2023 Posted August 24, 2023 All of the xxx_g meshes are bones. You don't want to be messing with those (or setting them to be rendered). Quote
Asarin Posted August 24, 2023 Author Posted August 24, 2023 Yep, I hid all the bone objects from view before I started editing the mesh since they got in the way. The geometry I created was added onto the mesh titled 'flap' since that area was where I was planning on adding new detail. It seems I just needed to assign it to the bone for it to become visible. Quote
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