Jump to content

Recommended Posts

Posted

If I edit the base geometry of imported K2 models in Blender (moving vertices or resizing objects), I can export them and see the changes in-game fine.

But, if I add new geometry to the model, it does not show up in-game at all. How do I fix this?

The floating box in the attached pic is invisible when I load it in-game.

Capture.JPG

Posted

Thanks for the quick reply.

The new geometry was being added to an existing part of the mesh so it was already numbered and checked.

I played around a bit with some options and found a solution; I selected the new vertices and assigned them to the 'rthigh_g' vertex group. It's now showing up in-game.

 

1.JPG

2.JPG

Posted

Yep, I hid all the bone objects from view before I started editing the mesh since they got in the way.

The geometry I created was added onto the mesh titled 'flap' since that area was where I was planning on adding new detail. It seems I just needed to assign it to the bone for it to become visible.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.