WildKarrde

Uncompressed TPC vs. TGA+TXI

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Is there any significant benefit to using an uncompressed TPC for a texture as opposed to a TGA with a TXI?  I know compressed TPCs are typically used for space savings, but I have a specific case where the compression artifacts are too noticeable for my liking.  Is the main benefit of TPC just the option of compression?  If I go with uncompressed, does it just come down to organizational preference (i.e. one somewhat larger file vs two files), or are there other benefits?

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1 hour ago, WildKarrde said:

If I go with uncompressed, does it just come down to organizational preference (i.e. one somewhat larger file vs two files)

Primarily, yes, the ability to store the TXI data in the image file itself.

It should be noted that the latest version of TGA2TPC has adjustable compression levels, so that may be worth experimenting with if you haven't already. It does seem like the default level of compression it uses is much more aggressive than Bioware's original implementation.

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