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Logan23

The New Feature: Trust System

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The New Feature: Trust System

 

What is the Trust System? The Trust system will be a system built to work along with the Influence system from kotor2. Before I can get into the details I have to explain how it came to be.

 

In kotor2 the PC would influence his/her party members due to the Exile?s natural bonding ability and some of it due to a side effect of Malachor V. When looking at the system for RoR I found it hard to believe that the PC a regular Jedi could influence so strongly people which he/her will travel with which would change their alignment and their belief system. Beliefs which we all have can be shaken but usually there needs to be erosion. To be able to create such a shift in a party member?s alignment/belief system the PC would have to gain the Trust of the party member.

 

The PC will start with a level of trust with each party member in the game. The level of trust can be checked by looking at the journal entry related to the party member. You can either gain or loss trust in action events or conversation events. When the PC has gain enough trust from a party member it will unlock a bonus and ability to now shift the party member toward the PC?s alignment. The problem is that you will not be able to get everyone?s trust level to the point to open all bonuses since certain party members do not see eye to eye in their beliefs, morals, or how they view certain issues. The way you play your PC will affect which party members you will gain trust with and who you will not. This will not be a matter of wither you killed someone or let some one live but more in the motives and actions done to solve quests and your interactions with other NPCs in the game.

 

Later in RoR there will be a critical point(s) where there will be a moment where the party member will make a choice in changing their beliefs or reinforcing them depending on the amount of Trust and the PC?s alignment compared to the party member's. This will be toward the end of the final game.

 

In the Demo you will get to see how this system works.

 

For example Uldir who is military man and loyal to Corellia and the Republic- his belief system will not look so kindly at for example enslaving a singer to Vogga the Hutt. You would end up losing Trust points from Uldir if you did this act or something that would break major Republic or moral laws.

 

Another Example is Cain who has a belief system of ends justifies the means if it?s for the greater good. Cain might not be bothered by the enslaving the singer if it is to gain favor with Vogga which will aid you on your main quest. Cain is about the end game and making yourself powerful in position to make events happen as you want them too when you want it too.

 

MORE TO COME....

 

Logan

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So this will not replace the influence system. I personally think it should because in TSL your character was a natural leader, if you are going to be a random jedi, having high levels of trust would allow you to influence them effectively replacing the influence system

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So this will not replace the influence system. I personally think it should because in TSL your character was a natural leader, if you are going to be a random jedi, having high levels of trust would allow you to influence them effectively replacing the influence system

 

Actually you are correct,

 

There is a very high chance that the Influence system will not be used and the Trust system will replace it. There is also the Issue with balancing a influence system that could lead to issues.

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