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I recently started another play-through of KotOR 2 and I've encountered a crashing error I've not seen before. Would anyone mind assisting me? After selecting "Load Game" on the main menu screen, my game crashes to desktop every time. I only see the Load Save Menu for a brief second before the crash. I have roughly 12 hours logged on this most recent play through. I was able to load saves just fine before this. I've had some strange graphical errors before this point but only on the Load Save Menu. The edges of save slots, "okay", and "cancel" get turned into small squares of what looks like static. The same thing happens to the backdrop but on a larger scale. I'm not sure it's relevant to the crash problem but it's the only thing different I noticed since I started playing the game again. I own the retail disk version of the game. I've tried running the game in windowed mode, running the game in Winodws XP (Service Pack 2) Compatibility Mode, turning off anti-aliasing, adding DisableVertexBufferObjects=1 to my kotor2.ini, and moving my game directory out of ProgramFiles(x86). Nothing's worked so far. *EDIT* ISSUE WAS RESOLVED Guide to fix is here:
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solved Requesting advice for my small, finished mod
Scarrab posted a topic in General Kotor/TSL Modding
Greetings, DeadlyStream community members. I need some advice on two issues. Background: I created a small mod for KOTOR 1 - just one .DLG file - which has a big impact on the endgame for dark side players: I'm aware that another mod already exists with the same goal and methodology. But in my opinion, the dialogue in that mod was jarring, out of character, and immersion-breaking. So I decided to make my own mod. Issue #1: The mod I made is entirely my own work - all of the edits to the .DLG file are my own, nothing was copy & pasted - but my work was inspired by the other mod, and since I'm new to KOTOR modding, I did use the other mod as a reference point (which I credit in my readme file). I know the modding community has very strict rules against plagiarism and uploading and/or modifying other people's work without their permission. I don't feel that I did this, but I don't want to submit or upload my mod anywhere if it will break these rules or draw the ire of the modding community. Issue #2: A character's lips don't move in two of their voiced lines. How do I fix this? In the DLG editor, I referenced a vanilla audio clip for that character, but I assume that because that audio originated in a different segment of the game, it didn't automatically make the character's lips move. I tried researching how to generate .lip files, and I read the "Lip Synching?" thread here, but it seemed like the process was either difficult or impossible without getting another user's help, because of a defunct(?) program. Also, I don't know if my situation makes a difference, since I'm using a vanilla audio reference, as opposed to a new, original audio file. The lips not moving is the only thing about my mod that really breaks immersion, but I don't know how to fix the bug. So - should I upload my mod as-is? Is it possible to fix the lip issue? Should I refrain from uploading the mod due to the fact that a similar mod by someone else exists? Thanks