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Showing results for tags 'fighters'.
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View File Onderonian Air Force Makes manning the turrets on Onderon matter. SUMMARY In KOTOR 2 you can use the air defense turrets on Onderon to take out the enemy fighters above the Sky Ramp. It’s a fun minigame but pretty inconsequential with no real effect on anything. You do gain some XP, but the game doesn’t even notify you of this, not helping the feeling that you didn’t really accomplish anything. This mod aims to make manning the turrets more impactful by, one, properly notifying the player of the XP gain for taking out the fighters, and two, making it so that if you don’t take out the fighters, they fire on you as you make your way up the Sky Ramp. This is accomplished in a similar way to the aerial lasers from K1, except that instead of being a static environmental threat, the lasers will actively track and target you and your allies with some degree of accuracy. A hit from a fighter deals a base 42 points of blaster damage which falls off with distance over a 6m range. Keep it moving to avoid getting hit! INSTALLATION Use HoloPatcher.exe to install. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher. UNINSTALLATION Remove k_505_modheart.ncs from Override. Remove 504OND.mod from Modules and, if present, replace with the version inside the backup folder. COMPATIBILITY Should be compatible with most other mods. I don't know of any incompatibilities. PERMISSIONS Please do not reupload this mod without my permission. CREDITS offthegridmorty This is a fulfillment of a mod request by Snigaroo. Credit to him for the cool idea! HoloPatcher - Cortisol TSLPatcher - stoffe, Fair Strides KOTOR Tool - Fred Tetra K-GFF - tk102 DeNCS - JdNoa, Dashus Submitter offthegridmorty Submitted 02/06/2026 Category Mods TSLRCM Compatible Yes
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Version 1.0.0
3 downloads
Makes manning the turrets on Onderon matter. SUMMARY In KOTOR 2 you can use the air defense turrets on Onderon to take out the enemy fighters above the Sky Ramp. It’s a fun minigame but pretty inconsequential with no real effect on anything. You do gain some XP, but the game doesn’t even notify you of this, not helping the feeling that you didn’t really accomplish anything. This mod aims to make manning the turrets more impactful by, one, properly notifying the player of the XP gain for taking out the fighters, and two, making it so that if you don’t take out the fighters, they fire on you as you make your way up the Sky Ramp. This is accomplished in a similar way to the aerial lasers from K1, except that instead of being a static environmental threat, the lasers will actively track and target you and your allies with some degree of accuracy. A hit from a fighter deals a base 42 points of blaster damage which falls off with distance over a 6m range. Keep it moving to avoid getting hit! INSTALLATION Use HoloPatcher.exe to install. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher. UNINSTALLATION Remove k_505_modheart.ncs from Override. Remove 504OND.mod from Modules and, if present, replace with the version inside the backup folder. COMPATIBILITY Should be compatible with most other mods. I don't know of any incompatibilities. PERMISSIONS Please do not reupload this mod without my permission. CREDITS offthegridmorty This is a fulfillment of a mod request by Snigaroo. Credit to him for the cool idea! HoloPatcher - Cortisol TSLPatcher - stoffe, Fair Strides KOTOR Tool - Fred Tetra K-GFF - tk102 DeNCS - JdNoa, Dashus -
Version v1.0
5,784 downloads
Couple little re-compiled scripts after modifying the include files to just disable all *random* fighter battles (I got sick of 'em). This won't do anything about story-related ones that are meant to happen, but you shouldn't get any more random ones when going planet to planet. Some games, I like to just kinda fly around a lot and it gets really old to have to keep dealing with this little mini-game. Especially on today's faster machines. Anyways, drop 'em in override. If they conflict, you're already using something that modifies those scripts, so best to not break whatever you already had going on (don't copy 'em). I don't have the source for these anymore, it was a long time ago, in a galax... er, yeah. It was a while back. I am planning a major update on this though soon. Not sure if I can do everything I wanna do yet, but I'll find out when I get in there and start breaking fixing stuff. ^-^ -Kitt -
File Name: No Random Fighter Battles File Submitter: Antonia File Submitted: 05 Feb 2016 File Category: Mods K1R Compatible: Yes Couple little re-compiled scripts after modifying the include files to just disable all *random* fighter battles (I got sick of 'em). This won't do anything about story-related ones that are meant to happen, but you shouldn't get any more random ones when going planet to planet. Some games, I like to just kinda fly around a lot and it gets really old to have to keep dealing with this little mini-game. Especially on today's faster machines. Anyways, drop 'em in override. If they conflict, you're already using something that modifies those scripts, so best to not break whatever you already had going on (don't copy 'em). I don't have the source for these anymore, it was a long time ago, in a galax... er, yeah. It was a while back. I am planning a major update on this though soon. Not sure if I can do everything I wanna do yet, but I'll find out when I get in there and start breaking fixing stuff. ^-^ -Kitt Click here to download this file
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