Nvenom

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Everything posted by Nvenom

  1. Nvenom

    K2R-V

    Thanks ----------------------------------------------------------- Thread Updated Peragus Progress increased to 75% ----------------------------------------------------------- I plan on releasing peragus here shortly in a couple formats. I made them in 300 dpi/ppi but when saved as tga they revert to 72, shame.. The Games High 128x128 256x256 512x512 Normal Resolution 128x128 256x256 512x512 High Resolution 256x256 512x512 1024x1024 Extreme Resolution 512x512 1024x1024 2048x2048 Without dds the Extreme Resolution would be pushing 250-300mb's for Peragus, with dds its around 50-100. I'm still not even sure there if the game renders Extreme and High differently in-game, but either way I plan to release them all separately so people don't have to download them all just to use one package. This release probably wont have the control panels done, I am working on them but with improved quality they just come out looking worse.. because you can actually see nothing is going on just a bunch of blank knobs and buttons. Trying to find a new solution even making new highly detailed ones but that's going to take a ton of time and Its what always got me stuck on peragus and why I didn't complete it last time. So please forgive me if i don't include it in the release
  2. I got sidetracked and started playing with gui files... oops

    1. Sith Holocron

      Sith Holocron

      It happens to all of us. Back on track?

    2. Nvenom
  3. Nvenom

    K2R-V

    Every time I've tried to mod TSL I got stuck on something in Peragus.. I'm hoping to actually get past it this time And as for the screenshots have you tried using fraps? Its the only way I can take screenshots, the games default way is broken for me (steam version). Thanks for the like & support
  4. Nvenom

    K2R-V

    Thread Updated EbonHawk progress Increased Peragus progress Increased Ingame Screenshots Added View them Under the Example To Return to the main Page Click Here
  5. Just got DDS to work on my textures !yay!

  6. Nvenom

    K2R-V

    Yeah. I went back and read through your thread and got some good tips on my own work, like the DDS thing. Got it to work on my textures and it compressed their size by about 4x. Should be done with Peragus soon, was going to do the prologue but no matter what Ebon Hawk files I change it doesn't seem to update the textures??? I tried the EBO_ files and the 002_EBO, Anyone have any clue on that?
  7. Nvenom

    K2R-V

    Here is an Example of what I mean, This is a texture that has been enlarged and than enhanced using just a quick sharpen filter. I am not saying it cant be enhanced any better than that using filters, But a polished turd is still a turd as the saying goes. Here is my remade version of that same texture. It's not a direct copy and paste, i actually go to some lengths to make sure it repeats nicely and is symmetrical.. We are talking about an advanced civilization, the least they could do is make some sheet metal that actually lines up with the pieces next to it.
  8. Nvenom

    K2R-V

    I've thought about it, and I'm sure it would be a nice combo... but looking at his mod, he is doing exactly what he says in the head of his thread. And he chose to do that because he was throwing in all the weapon textures and armor's as well as some model editing, I think his style is nice and im not trying to step on toes but our worlds will mesh weirdly because I am creating the textures from the ground up not just scaling them up and running filter magic to compensate. *Disclaimer: I hardly know enough about SiC to say how he actually does ALL his textures but that's just what I picked up off his first post.*
  9. Nvenom

    K2R-V

    Working on getting them now, Thanks for the recommendation.
  10. Nvenom

    K2R-V

    Most likely, but it would be one of the last things I would do and only when there is a high demand/author request, doing them all on a whim would be a little overwhelming. Not really sure if i will get around to Kotor anytime soon, ive played through it nearly 70 times and only played TSL twice... So im trying to mod TSL more so it forces me to play it a little lol.
  11. Nvenom

    K2R-V

    Most Likely editing the prologue textures. Really wanted to make new maps from the ground up but I need to make new textures for each area, than use the textures for the maps floors. Quick example... This is the ebon hawk map i threw it togather i like 15 seconds so the lines arent perfect.. its just an example As you can see the floor is repeating the Ebon hawk primary texture from the prologue.. atleast i think thats the right texture lol. Either way, as you can see its the old one and I would prefer to use new updated ones, so in the end i get sucked back into doing the textures for all the maps lol
  12. Nvenom

    K2R-V

    Howdy Everyone, been a long time (2 years, 2 months, 2 days). Shortly after my last post I got a new job as a software engineer and kinda just moved on without a second thought.. 55 hour work weeks killed any time I spent playing computer games because it felt like work whenever I touched one. Purchased a new computer for my job and without even a second thought threw away my junker I got in 2006.. I lost all my mods in progress for tons of games and didint even realize it till it was to late. (This is the part where anyone who has ever lost hundreds/thousands of hours modding and lost/corrupted their files cries...) Either way with a new PC i played SWTOR and like everyone else it was underwhelming.. Everyone has their own reason for that, for me its because I enjoy modding more than actually playing games and you cant mod it. So im coming back to play my favorite game's (Kotor I & II).. for me that means just modding the crap out of them and releasing anything I think is decent. I do plan to restart and finish this mod, this time I will however release whatever I finish even if its not complete and I see myself getting torn away from the project. Trying not to get off topic but I wanted to use this post as a sort of coming back post and tip my hat to a wonderfull community and let them know I havent forgotten about them. Thanks for Reading this
  13. Just now getting back around to another pay though of kotor, Might start working on a mod.

  14. Nvenom

    K2R-V

    Those are some of the most incredibly hard textures to re-vitalize because they lack any detail to work off of, does not mean I am not trying though lol.
  15. Nvenom

    K2R-V

    Ill probably just hand it out compressed in a zip/rar, at least until i finish up the entire thing. Ill Try and get some up as soon as possible, still gotta smooth out some things
  16. Nvenom

    K2R-V

    Not sure.. Might have to make it a torrent if its all one package, Peragus is around 100mb's right now, Might be able to compress it some but its pretty large texture pack lol -edit- Might also offer different sized releases, so people can choose if they want to deal with a huge download for extra quality.
  17. Nvenom

    K2R-V

    Somewhere around 60-70% done on Peragus, And thats about all.. so not to far in lol. The tile set animations are giving me a run for my money, Not even sure there is a way to improve them without setting off the animation.
  18. Nvenom

    K2R-V

    AHH Thanks Now it will be a truly epic texture pack (gotta avoid overshine like so many other texture packs though lol)
  19. Nvenom

    K2R-V

    This mod is aiming for a new set of textures for every zone, including major areas other modders have created (with their permission of course). I started it about 2 years ago and for a bunch of reasons it got abandoned and all my work was deleted, so I have started from fresh all over again and so far its going better than the last time. Are you making the textures from scratch? - Yes and No, I actually like their textures so much that im not going to simply cover them up with some crappy texture I come up, my goal is to recreate theirs at significantly higher resolutions. As most people know you cant simply scale up a texture and call it "HD", by scaling it up it looses most if not all its definition/quality. So what im doing is creating it from scratch at much higher resolutions and PPI. Are you changing them AT ALL??? - Yes lol, as I stated before these are going to be much better quality.. On top of that the maps will actually look coordinated, no longer will 2 textures touching use 2 different color pallets and look like one is from tatooine and the other hoth. Do you plan on fixing texture clipping/other issues? - Yes, im not as skilled in that aspect so it may take me a while to learn it but i hate seeing textures get screwed up because the developers where rushed. I noticed your map mod for Kotor 1, are you planning on doing that for this mod? - Yes, it will be the last part that I do for each zone as I plan to use the textures i made to help create the new version. Are you planning on remaking the weapon textures? - Well they are part of the game, so i suppose yes. They will however be a last priority. Zones 10/14/2014 Prologue: 0% Peragus: 75% Ebon Hawk: 40% Im listing them as I attempt them, dont be fooled by the tiny list Example
  20. Thanks for the Welcome :D

  21. I went ahead and signed up here, Im going to be working on building all the new maps. As for the v1.1 those have all been found. Thanks