BarnzyBobble

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File Comments posted by BarnzyBobble


  1. After a bit of testing, it looks as though the orange/bronze single bladed lightsabers are bugged. Both the orange and bronze single bladed lightsaber are using the same blade texture 'w_lsabrebrnz01'. The orange single bladed lightsaber should be using the 'w_lsabregold01' texture while the bronze should use 'w_lsabrebrnz01'. This issue does not effect the orange/bronze short lightsaber or orange/bronze double bladed lightsaber, which both use the correct blade textures.

    I tested this by changing the name of another blade texture (e.g. 'w_lsabreblue01') to 'w_lsabrebrnz01' and checking if the blade colour produced by the bronze crystal had changed. Both the Bronze & Orange single bladed lightsaber blades i had equipped had changed colour, confirming that they both use the same bronze blade texture. However, i also noticed that both lightsabers appear to be using the Orange hilt with the Bronze blade. Upon checking the texture used by both models in MDLOps, it appears that the models 'w_lghtsbr_007.mdl' (Orange lightsaber) and 'w_lghtsbr_011.mdl' (Bronze lightsaber) have the correct textures assigned, so I'm not sure what the issue is.

    Edit: So to resolve this, I'm using the older bronze lightsaber model and hilt texture from Kaidon Jorn's earlier "Default Replacement Hilts Megapack 6.0" mod (found here). I copied the  'w_lghtsbr_011.mdl' 'w_Lghtsbr_011.mdx' and 'w_lghtsbr_001.tga' (the older hilt model uses this texture for the hilt) from Jorn's 6.0 version of this mod, and placed it in my Override foler. Considering the issue initally appeared to be with the Orange lightsaber using the incorrect blade texture, it would seem that the issue was actually (somehow) with the bronze lightsaber. I'm not sure why, but changing the model of the bronze lightsaber to an earlier model does work, and also causes the orange lightsaber to use the correct blade texture. Both the bronze and orange lightsabers are using the correct model and blade textures now.

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  2. 8 hours ago, Achilles said:

    I can't speak for the GOG version but the Steam version has a pretty clean UI that makes most of the work in my previous versions obsolete. Barkbubble and pause look fine in the vanilla game and are therefore untouched in v4.

    v4 mostly exists to clean up the one description hover that was missed in the Steam version and to address the other menus that the Aspyr either missed or didn't think worth their time.

    All that aside; it shouldn't hurt anything to leave them in if you like them :)

    Hi Achilles, So i've done a fresh install of TSL to test out v3.0 and v4.0 separately, with Clonegizka’s “Improved Widescreen Experience 1.0.0” mod (https://deadlystream.com/files/file/839-improved-widescreen-experience/) installed before, so your mod overwrites any of their files when needed (as they recommend on their mod page).

    Unfortunately, it looks as though v3.0 is better for GOG players, as the v4.0 files stretch out the HUD. Unlike the Steam version, the GOG version didn’t get the Aspyr widescreen support update, so I'm guessing this has something to do with the issue seen below. GOG Players are patching widescreen support in manually (I’m using the "UniWS" software, to enable widescreen support for the GOG version).

    Here is the HUD and Menu, running with v3.0 of your mod on the GOG game. with the older v3.0 installed, the HUD and UI are scaled correctly for widescreen:

    Spoiler

    JD25eO1.png

    V8zgM9w.png

    Are here is v4.0. Unfortunately on the GOG version, both the HUD and eqippped items in the menu are stretched out:

    Spoiler

    4iFenTr.png

    BmQowpA.png

    I’ve also attempted to first install Clonegizka’s “Improved Widescreen Experience 1.0.0”, then the v3.0 files of this mod, then finally the v4.0 files. But unfortunately that has the same stretching effect seen above. So v3.0 appears to be working for GOG, not v4.0. I'm guessing this is because v4.0 is built around the Aspyr widescreen support update for TSL that is only on Steam.

    Would it be possible to have a separate option for GOG players to download the v3.0 files, especially as Alien's original mod has now also been removed (the original download link has been deleted from the Steam discussion page)? I have the v3.0 files backed up for the time being, but it would be great if it was also an option on your page to download the v3.0 files as well!

    Thank you!

     

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