Larkin
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Everything posted by Larkin
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Awesome! Now to wait for M4-78EP...
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So if you send Kreia to Dxun, that leaves you open to take someone else and Mandalore to Onderon, and then Kreia will appear to talk to Tobin?
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Question about Opo Chano - is the scene with him on Nar Shadaar restored content, and him turning up in one of the rooms on the Docks the solution for the cut content?
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Ah okay, the multiple switches explains it. Thanks.
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Wow. Looks amazing. Could anyone shed some light on what triggers the Ravager cutscene with Nihilus and Visas? In KOTOR2 vanilla I've had it at completely random times. Is it do to with how far aligned in one direction you are? During my 1.7 playthrough I got it after agreeing to do the smuggling for the merchant on Telos, which is the earliest I had ever gotten it. To the extent that after landing at my first planet, I got off the Ebon Hawk, turned around, walked straight back on and there she was.
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Really? That's odd. I've only ever had + for Mandalore at that. Though I did have the (now fixed) - influence for Disciple when talking to Hanhaar.
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Interesting. So how much content is there still which could be restored without messing up the story or being totally out of place?
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I don't see why it would have been beyond Malak... he bombarded Taris to try and kill Revan, did he not? Had he been aware of a Jedi refuge on Telos as on Katarr there's no reason why Revan would have to have been the one to order it. We really need a KOTOR3 where Revan comes back and answers all our questions Anyway, back on topic. I wonder how much dialogue there is in KOTOR2 that has nowhere to fit in. Like Kreia's dialogue in Freedon Nadd's tomb. I know that Mass Effect has lines recorded that are impossible to hear in game just on the order you pick up companions, and I do wonder if KOTOR2 is the same. Like Mandalore/HK/Mira having lines for Telos/Peragus.
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Was there ever additional dialogue between Kreia and Tobin? I always thought that that particular storyline was a little brief.
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I think I'm in love with Kaevee. She's just so damn adorable. And it's a really hard persuasion check to turn her to the Dark Side. Almost as hard as the Serecco leader.
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I'm sure this is KOTORII and not TSLRCM, but I'm sure someone knows how to fix it. When a cutscene plays, once it returns to the game I cannot control my player. For example, when travelling to another planet, I cannot move or click on anything after the "Ebon Hawk departs/arrives at" cutscenes. In order to resolve the problem I have to minimise the game and then maximise it again, causing the cutscene to play again but then returning control. That would be fine, but after minimising too much the glitch where dialogue gets skipped starts happening, which requires a save and restart to fix. It's rather annoying for when you have dialogue as soon as you arrive on a planet, as that often gets skipped (particularly Nar Shadaar.) Any help would be appreciated.
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HK factory is in 1.7, it happens just before Malachor if you have done the quest to kill 3 HK squads (which you should, there are dozens of them.) M4-78EP is made to be compatible with TSLRCM. So when it comes out, probably after 1.8, it can be installed and played. I don't know if it will be savegame compatible, but I don't see why not. And I don't know about the glitch you refer to. Handmaiden was always one of the easiest party members to influence for me.
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PredatoryKey, I left the links in a comment on your profile. Edit - VP, I searched but could not find the droids I was looking for. By that I mean the arena you mentioned. Any possibility of a link?
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http://knightsoftheoldrepublic.filefront.com/file/High_Level_Force_Powers;43066
http://knightsoftheoldrepublic.filefront.com/file/High_Level_Force_Powers;67156
You need to download and install the first link, then the second one.
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Yeah, the Hssiss glitch would be nice. I got the extra force powers mod, which was great, but I was only about level 35 by the time the game ended so I couldn't have all the powers I wanted. Unless people just make enough RCM compatible content to have enough XP to level up to 50 without any glitches! Hint hint
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Why is Bao-Dur's animation in the remote scene one of being attacked by melee, rather than the standard twitchy blaster deflection? Also, any way to give him a red saber if you make him into a Dark Jedi Guardian rather than a Light Sided one? Seems odd that you'd undertake him as a Dark minion, then give him a blue saber to practise with. Finally, are the remote influence check conversation options going to be included in 1.8?
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Well I finished my 1.7 playthrough, pretty awesome. Slighly confused about some aspects though - near the end, when you can decide to gas your party members or not, that seems odd. Especially since Kreia talks about them even if you kill them. And I had to kill them in order to retain my dark side mastery bonus. You'd think it wouldn't be a light side action to free them if you're keeping them to be your dark minions... still, I really loved playing the cut content, the droid factory was really well done. Now back to waiting.
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Interesting. You'd think they would have patched it.
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So I just installed 1.7 to have a playthrough. Noticed a slight issue - in dialogue, occasionally sound won't play - dialogue will be skipped, and I won't even see the animations. I can select my replies and so on, but when I do I'm instantly faced with my next option. This transfers into cutscenes - they will be without sound. It's a minor issue, but still a little annoying as it takes away from the "feel" of the game. I don't know if this is something you are aware of or if it's just me. I am playing with a few other mods instslled, though these have all come from the list of compatible ones.
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Ooh and he's making it TSLRCM friendly. Brilliant.
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Heh, I actually typed M4-78. Then I saw someone mention EP and assumed I had just gotten the title wrong, so edited. Understandable. Also, Atris was meant to be Traya?! Hahaha I never knew that. That would be... interesting. It's a shame the Genoharadan won't be in there though, that was one of my favourite parts of KOTOR and it's a shame not to see it developed in KOTOR2. They were meant to be in the Jek Jek Taar or something weren't they?
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No, I didn't look on the site. Like I said, I got here via Google - which took me to the moddl site, and from there to here. I went to the effort of making an account just to say how incredible it is that people have gone to this level of committment for a game that's been out for eight years, and the questions were just an afterthought. Frankly, I don't care if they get answered or not (though I thank the person who did). If it's that offensive to you that I dared to enquire something then I guess I'll just take myself elsewhere.
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I don't exactly have time to be trawling through 40 pages of a thread... but fine, point taken.
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Hey guys, just made an account to say that I really respect you for what you're doing. I've played KOTOR 1 and 2 through 27 times in total, and I always wondered about the "Redemption" questline being broken. I followed Team Gizka for a while but of course they stopped running, then I sort of lost interest in the series with the new generation of games. But with the release of The Old Republic I returned to the series and wondered if any progress had been made. A quick Google led me here. I'm now installing KOTOR2 again. I cannot wait for this release, and truly sirs I salute you for your hard work and effort. You should win medals. However, I do have a few questions: Will this be compatible with the lightsabers/hilts mods, and the high level force powers mod? Both of those I used to great enjoyment before, and was hoping that this would have them available. Will there ever be an M4-78EP compatible version released? How far do you think this is compared to the final build of the mod you will need, with all the content restored? Is there a restored Master Vash available? Since I heard she was meant to be in the game, they just put her on Korriban as part of the cuts... Thanks in advance. You guys are heroes to the series.