-
Content Count
112 -
Joined
-
Last visited
-
Days Won
1
Posts posted by Atton Rand
-
-
I tried doing the uniws patching and when I ran the game the main menu was in proper resolution but the game crashed after character creation. So I deleted the swkotor2.exe that came with Squizzy's kotor 2 mod and restored original swkotor2.exe the game runs fine and I'm able to play the prologue but then again it's not in proper resolution.
-
I'm running Windows 8 64 bit and the game crashes after the Obsidian movie during the launch of the game. This forced me to disable movies in the game's configuration but is there any way to play the movies without the game crashing? Otherwise it's working fine.
Secondly, my monitor resolution is 1366 x 768 so is there any way to play Kotor 2 in full screen? The video posted here: http://deadlystream.com/forum/topic/2876-please-help-me-with-the-resolution-problem/ is only for full HD screens that's why I'm not following it.
-
I just finished playing the Mass Effect trilogy (again) and felt like playing KOTOR 2 so I thought I'd pay a visit to these forums. It's been almost a year if not more and I was wondering:
1. Are there any novels that focus on any of the KOTOR characters? Preferably Kreia, Malak, Atton or Atris? I've already read the Revan novel and thought it was brilliant. The novels could also be based on the Mandalorian Wars and the Jedi Civil War. I think a Kreia novel would be great (with Revan being her apprentice and her experiences on both extremes of the force) but then I'd welcome an Atton Rand novel with the same happiness.
2. Is Revenge of Revan still in development? The RoR forums look like they've been idle for a long time.
I think we should get a KOTOR HD game in celebration of its 10th birthday in 2015.
-
KOTOR 2... Seems like only yesterday that I was beta testing the M4-78 restoration mod. Looking forward to ROR. When is the next update out?
-
They're surely capable of making better games than Disney. And even if they don't make KOTOR III, they might make some games pertaining to the same time period as KOTOR II or KOTOR. For instance, a game based on the Mandalorian wars and the Jedi Civil war would be exciting, Battlefront 3 would be great and so would Star Wars 1313. So I think we're in for some fun
-
Great news guys. Hopefully we'll see KOTOR 3, and some more Battlefront games. But none of the games will be released before April 2014. Here is the link: http://www.ign.com/articles/2013/05/06/ea-acquires-star-wars-game-license
What are your thoughts?
-
I was playing through Nar Shaddaa and after Atton gets the transponder codes for the Ebon Hawk and gets Tein Tubb to do his thing and choose the party to send to Goto's yacth, instead of the G0-T0 - Exile cutscene playing, Atton is warped to the Nar Shaddaa Cantina. When I exit the Cantina, Atton says that he needs to get back to the ship to leave the planet, and when I return to the Ebon Hawk, it says that I need to change the ID of the Ebon Hawk before I can leave the planet. It suggests that I should try the garage next to the landing pad. But when I get to Tein Tubb and ask him to change the ID, he tells me what else he can help me with.
I warped to G0-T0's yacth and the gameplay resumed as it normally should have.
Mods: TSLRCM 1.8.2
M4-78
Skip Peragus mod
Skip Telos Surface mod
-
I successfully spawned the Gamorrean. Now how do I make him initiate a conversation with me when I'm close to him? How do I edit my dialogue options and his responses?
Thanks for your help -
What do I do once I have compiled the above script? Do I need a .utc file too? I got the coordinates with the help of the whereami armband. I'm unable to see the Gamorrean in the Iziz Spaceport. And can you explain what this line means:
ExecuteScript("k_501_enter",OBJECT_SELF);
I don't understand why we write OBJECT_SELF?
-
Could you guide me please, Hassat Hunter?
-
I want to spawn a Gamorrean in the Iziz Spaceport and want to talk to him. I'll do the script of the talking later. Thanks to zbyl2 and Fair Strides 2 (Lucasforums) for guiding me so far.
Okay so here are the final scripts:
1. gamspawn.nss: void main() { vector Spawn; Spawn.x = -23.47745f; Spawn.y = 80.85285f; Spawn.z = 12.74702f; float a = 0.99720; CreateObject(OBJECT_TYPE_CREATURE, "g_gammorean01", Location(Spawn,a)); }
2. gamespawn101.nss
void main() { object oEntering = GetEnteringObject(); object Gamtest = GetObjectByTag("g_gammorean01"); if(GetIsPC(oEntering)) { if(GetIsObjectValid(Gamtest)==FALSE) { ExecuteScript("gamspawn",OBJECT_SELF); } } ExecuteScript("k_501_enter",OBJECT_SELF); }
I got the precise coordinates with the help of the whereami armband. But I'm still unable to see the Gamorrean? All I did was placed the .ncs files of the above scripts in the override folder. What am I doing wrong? I'm using a save from the Iziz Spaceport to check the mod.
-
Speaking of speeders, in Nar Shaddaa when the droid in the swoop gallery is destroyed by us, there is a sound of an explosion followed by the sound of a kinrath dying. Was this done on purpose?
-
Another issue regarding the Journal entry of the Ebon Hawk ID Signature Quest. It has a grammatical mistake: ",,,but you will need to bring him either a the transponder card..."
-
While I agree at one point, on the other, if you haven't visited Czerka at that point, you're unlikely to do so before shuttling to the surface.
You have no other choice, do you? You HAVE to use B4-D4 to access the mainframe right? And another thing, when Mandalore talks to us about the reunification of his clans, he says, "Our next need not be fought against the Republic" while his subtitle reads "Our next battle need not be fought against the Republic".
Also, in the Onderon cantina in the room reserved by Bekkel's gang, a member of her gang says that the droid from whom we obtain parts of Bahima's droid is as stupid as a gammorean (I don't remember exactly what he says), but the subtitle reads 'gamorrean'. Shouldn't it be 'gammorean'? (It was spelt 'gammorean' in the utc files).
-
Don't know if this is a bug or just my fault, but in Telos, after Grenn told me about the 2 escaped criminals, I didn't go to the Czerka office for a long time. Later on, I got the quest to control B4-D4 and access the Czerka mainframe to expose Czerka's corruption and the cutscene of the two criminals escaping played and I had the option of saying 'Stop, they are the escaped criminals' or something like that.
Now this would be perfectly normal if I (i.e. the Exile) would be standing in the Czerka office in person, but I don't think we should get those dialogue options if we go there as B4-D4. Can this be fixed? I have no problem with the cutscene playing, I just don't think that we should be given the option to say anything at all as B4-D4.
-
In the beginning of the game, Atton asks you if your lightsaber was a single hilt or a double hilt one. If I tell him that mine was a double hilt one, will it make my attacks less effective when I'm wielding a single hilt one as compared to if I tell him that mine was a single hilt one and then use single hilt lightsabers? In other words, I'd like to know if this conversation with Atton affects anything. Just curious.
-
I think the Disney takeover will affect the Star Wars games in a negative way. The Star Wars 1313 which I was so eagerly waiting for will NOT be released in 2013. Gaming is most probably Disney's last priority so any hopes of a KOTOR 3 game in the future are gone. I hope they don't ruin the movie series... Your thoughts?
-
I get the PC's History journal entry even before I've found Liana. It tells me that Liana
has told me about her rank as a Jedi Knight and her feelings on my master and his research.
The first Jedi we meet after talking to our Master at Coruscant (The Jedi who takes you to meet Moza) says 'You should come and say hi'. Somehow, I don't find this dialogue in agreement with the way Jedi speak to each other. It would sound better saying 'Why don't you come and meet Moza?' Also, where does Moza go to after the assassin kills himself?
The female beast rider in Corellia says 'Onderon' when asked the reason for the animal attacks. It should be Corellia.
When the beasts attack the camp at the crash site, the soldier's dialogue reads 'The beasts
must smell the corpses' instead of 'The beasts must have smelt the corpses'.
Also, what black boxes was Bao-Dur talking about? I couldn't find them but the next time I
spoke to him, I had the option to give him the three boxes.How do I access the Ancient Temple when I can't find the Crystal?
EDIT: Okay, I figured out that I have to have Uldir in my party when I'm trying to open the door to the Ancient Temple.
-
You gotta have Uldir in your party when you're trying to open the Ancient Temple door.
-
Okay, thanks for your help
Another question, for feedback, should I create a new thread in this forum or is there already a thread meant for feedback?
-
And what about beta testing?
-
Okay, so I'm back on the Star Wars scene after almost 6 months. I have KOTOR 2 with TSLRCM 1.8 installed. Is the ROR team looking for any beta testers? I'm willing to lend a hand if so. And do I have to uninstall TSLRCM for smooth gameplay of ROR?
OFF-TOPIC:
I just finished reading the 'Revan' book by Drew Karpshyn and I assume that ROR will mostly be based on this book? Am I wrong? And are there any other Star Wars books you would suggest based on Malak, or the Exile, or even Kreia for that matter? A book related to any character from the KOTOR series? I found the Revan book amazing.
I'd play The Old Republic but my PC doesn't meet its requirements :/
-
Hey guys, what's the update?
-
I don't see the problem...
Why does the name of the quest read "Fuel Sabotage: Bonus Mission"? I don't remember it being related to fuel.
First time on Dxun' date=' having done all the fetch/carry missions to earn respec' fo Mandalore (as the kids say) the movie of Kreia and Mandalore at the shuttle hangar plays ("forget the Jedi, watch her") and the invisible Sith attack, all as normal.
This time though, upon whooping the Sith like the bad boy Jedi I am, the Kreia/Mandalore movie played over again. Unfortunately, I wasn't really paying much attention to the exact moment it happened but I think it triggered either as the information box relating to the Sith attack appeared on screen as the last one died or when I arrived back to the shuttle hangar afterwards.
[/quote']
TSL Crashing to Desktop
in TSLRCM
Posted
I believe the 90SK's mods are incompatible with TSLRCM. Also, before you installed TSLRCM did you make sure that your game was patched and you did a clean install. The order, I believe is:
1. Reinstall game
2. Apply official patches
3. Install TSLRCM
4. Instal M4-78EP
5. Install additional mods