Darth Paulus

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Everything posted by Darth Paulus

  1. Well, it was hard to find, but it was this topic: http://deadlystream.com/forum/topic/223-missing-malachor-v-cutscenes-music-glitches/ If you don't have the fixes anymore (the Rapidshare link is dead), I can dig up a little in my computer to find it, if you want... :-)
  2. I don't know exactly about others but as for Kreia's transparent hood, I reported it waaay back after 1.6a. Hassat Hunter made a nice little fix for me at the time (together with some music supressing issue fixes). I would think it was incorporated into 1.7...
  3. I agree with bendarby24. Peragus Mining Shield is nonsense as the Peragus mining colony clearly receives supplies and equipment from Telos... so, no fix is required. As for influence/XP fixes, I'm quite sure TSLRCM has its own fixes regarding this matter (or?). TSL Galaxy Map Fix is the fix I would like to include too, because clearly the map layout in vanilla was designed like this out of practical reasons, not canonical. Speaking about the galaxy map... Is there any chance we could travel to Malachor V manually even in TSLRCM? I know it is slated to appear in Malachor VI mod but this little bit could contribute to better gameplay experience (I clearly remember my first playthrough of the vanilla so many years ago, when some of my quest were unfinished and without warning I suddenly didn't have chance to opt out - it was really frustrating.). Fingers crossed for 1.8!! :-)
  4. TSLRCM is one big easter egg for the vanilla game.