BattleSage

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Everything posted by BattleSage

  1. Hey all. The fix Hassat has put on Steam has fixed this issue for me. I'm tentatively moving forward, but very happy. I'm a huge fan of this project; KOTORII is one of my favourite games, and I cannot imagine playing it without TSLRCM. Thank you so much Zbyl and Hassat for such a quick fix.
  2. Hello all, I am a huge fan of TSL, and TSLRCM 1.8.4 has really been excellent in filling in the gaps. I've played the various versions of the mod, and the team has done a fantastic job. However, on my most recent playthrough, I experienced a problem. Everything in the gamer was fine, until the Telos Academy. After defeating the HK units, and checking poor Bao-Dur was still breathing, I walked through the door into the academy. The cutscene with the Handmaidens walking over to Bao-Dur played, and then the game loaded the main menu. The main menu doesn't respond to the mouse or keys, except Alt+F4. If I do that, it brings up the "Do you want to exit? Your game will not be saved" box, which then returns keyboard and mouse control. I can either exit the game or use the main menu. My attempts at fixing it have been: Reverifying the game's cache on Steam. Reloading from the beginning of the Telos Military base. The same error occurs when I get to that point. I have tried using WARP codes to enter the Academy: it leads to the same result of returning to the main menu. I have also tried reverting Steam's KOTORII back to the legacypc version. The game will then progress normally. I did this through the Kreia-Atton conversation in the cages, and the dialogue with Atris. I then saved, and reinstalled the TSLRCM. As a result of this, I could talk to Handmaiden, Atton, T3 and Kreia. I could not leave on the Ebon Hawk, or talk to the other Handmaidens or Bao-Dur. So while it may (and knowing KOTORII, that's a big may) have fixed it for the vanilla version, I would really appreciate any help in fixing the TSLRCM version. This is a save file I have been playing regularly since the beginning of the year, not one I have returned to. I did notice today, before the error arose, that Steam wanted to update TSL. Could this be the source of the problem? Is there a fix version of TSLRCM that has broken this for me? And if so, how could I return to it? If it's a stupid mistake I have made in not reading the install instructions, please let me know. I'll restart the save if I have to, but it's not my preference. 1) During the game, when did the problem begin to occur? After entering the door from the Polar Mesa to the Academy 2) Did you install the latest version of the mod? (1.8.4 and 1.2 respectively) We only provide assistance for the most current version of those mods. Yes 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? Steam 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file? Fresh install 6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) None 7) Can you be more specific about the error? At what point did it happen? See above 8) Have you tried re-downloading/re-installing the mod? Yes 9) Have you tried using a different save game? Yes 10) Have you tried starting a new game? No 11) What Operating System do you use? (List Virtual Machines as well if you are using them.) Win 7 x64 and 10 x64 12) Can you confirm that you see the TSLRCM logo on the the main menu screen? Yes 13) What language is your game set for? English 14) Which language of TSLRCM are you using? English Thanks to anyone to tries to help.
  3. You guys are awesome. Thanks so much for all the effort you've put in to make the TSLRCM over the years. It's downloading now, and I can't wait for the final TSL experience! Thanks again
  4. I do understand your frustration, TTLan. Personally, the whole pre-GOTO's yacht in Nar Shaddaa has always made little sense to me; I struggle with figuring out how Mira escapes/ gets captured by Visquis in his base, let alone how she seemingly teleports in to observe 'key circumstances' without us, 'the player', ever seeing her. And whatever the heck Zez Kai Ell does when you're unconscious via gas. He supposedly 'goes to save Mira', but in reality seems to run into a wall until all the hard work is over. This random 'ineffectual'ness seems to span beyond typical videogame techniques, and wanders into the realm of him dropping out of the story for a bit. However, do you really think a whole rehash/extension of the docks solves the issue of some clumsy dialogue and the lack of a few short scenes to show the involvement of these two (or Hanharr) after the Exile enters Visquis' base? Surely the confusion/flaws could be solved a lot easier than an air duct system, which hardly anyone except Mira, Hanharr and our Jedi associates even used?