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Posts posted by Pavijan357
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You do know that TSLRCM 1.8 has already been released, right?
Yes, and that is what I was saying - now when he's not busy with TSCLRM, because it's is finished, does he still plan to eventually work on Battle Of Telos Rewrite. Sorry it was unclear, I'm not native English speaker...
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Sorry for reviving this, but I just wanted to ask zbyl2 does he still have plans for working on this now when TSLRCM 1.8 is released?
Of course, after completely deserved break. Because this is one mod I would definitely like to see done in the future...
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Just have to agree that in 1.7 battles in HK Factory felt kind of tedious. Not difficult, just tedious, and I really liked all other parts without Exile, because finally some challenge was at hand.
I did honestly use rifles with HK-47, although guns are obviously better, but HK just felt like a sniper rifle kind of guy to me.
I still have to try 1.8, but if really nothing has been changed on that field somebody should really try to lower health of HKs a little because it lowers the fun factor in otherwise great part of the game.
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Oh... my... god... I can't believe it!!!
Infinite praises to all involved in this magnificent project!
Now only to find s...load of time to play it before the exams
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Agreed. Version one definitely.
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Nice.
Thanks. -
Just a few questions :
Will there be any opportunity for HK-47 to use his (otherwise unused) Droid Interface feat on M4-78? I think it would be neat to add some reward for someone who has picked it for him, since now it's a complete waste...
And second, probably redundant but I have to ask anyway, will we be able to learn a new lightsaber/force form from master Vash, like we did with with other masters?
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Agreeing completely.
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I think that Neo-Crusader one would be most fitting way to go, considering it's most probable time-wise.
Other Mandalorian is used much later in timeline, and Clan Ordo one, although unique, is too much in realm of speculation to be included (hard to belieave that other clans would except Ordo emblem for general Mandalorian one, even if Mandalore is Ordo himself).
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Hassat, thanks a lot. I have sent him original .2da, I hope he still has older save...
I do not have any older save, because this is my second playthrough and first one was without any problem (and with the same mods). So, what cheat do you talking about?
Well, best method is open swkotor2.ini in your KOTOR2 directory with Notepad and under the line [Game Options] add the following lines:
EnableCheats=1
Enable Console=1
Than load your last save, OBLIGATORY - remove anyone who's following you from party, and than press [~] or [`] to open (invisible) console and type "warp 851NIH" (without the quotas) press enter and that's it! You will miss boarding cut scene, but since you saw that before, I don't believe it will be an issue.

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Not really. With the mods listed, that should plainly not happen. The only way I can see it being true with you with that configuration would be if it was saved while on the black screen the Ravager fix fixes, but would "store" a copy of that Ravager map in the savegame.
So... does your friend have any other mods? Or if he saved at the black screen and applied the fix then tried with that save an earlier save?
I asked him today for a detailed list of mods and this is what he had sand me :
TSLRCM 1.7 + Unofficial Fix + Ravager Fix
Kill The Ithorian 1.1
Nar Shaddaa Skybox Mod
BETTER MALE BODIES - KOTOR II
Fixed Mandalorian Banners
Goto's Yacht Window Upgrade
Coruscant High Resolution Textures
Ebon Hawk Lab Station Mod
Remote Tells Influence
Nihilus Improved
Malachor Bosses Improved (just Sion because Kreia messes Atris)
Trayus Academy Rank Reformation 1.21
Handmaiden Sisters Fix (TSLRCM compatible version)
Realistic Visual Effects
UniWS Widescreen patch
Also he noted that it is setup from beginning and he didn't change anything mid-game.
As I said, I tested it with as clean installation possible: only 1.7 and fixes and UniWS, to eliminate any possible incompatibility. Here's also the save he had sent me in attachment.
EDIT: What had caught my eye, as you can see on screenshot that Eru posted, is that officer from the left side of Cede is missing, along with two more that are not caught on the picture...
That made me look in 222TEL module from TSLRCM in Kotor Tool, and it seams that rep_nav.utc, rep_nav005.utc and rep_officer.utc don't have a set appearance. I tried to set than as in vanilla module and toss them in Override but it didn't work. Maybe I need a earlier save for that?
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That's exactly what's happening to my friend right now!
He asked me to see it though and sent me the save file. I replicated the problem but I don't know how to fix it. I have even tried to change Revan's alignment in KSE and then Carth comes instead of Cede but same thing happens... Worst is that I don't remember if I had this problem during my 1.7 playthrough which was long time ago... (maybe I just cheated past it...
) Anyway, does somebody know the solution to this? He definitely don't have USM or something installed, and I have replicated it with just TSLRCM 1.7 + Unofficial Fix + Ravager Fix. Since this is first time that he's playing TSL I don't want him to miss any of animations by warping...
Anyone?
The Battle of Telos Rewrite?
in General Kotor/TSL Modding
Posted
It's clear that M4-78EP is next on the schedule, that's why I said I said - eventually.
Based on what I have read somewhere I assumed, just like OP, that "Battle Of Telos Rewrite" is name for eventual, new, TSLRCM-compatible version of Ravager Rewrite. Correct me if I'm wrong...