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Files posted by JuniorModder
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HD Canon Exile Tweak
By JuniorModder in Mods
Tweak of anakinnzz's epic "Canon Exile (Meetra Surik)" mod with vanilla style portraits
Shout out to anakinnzz and their incredible skins, I do not want to take credit for their original work! If you have not seen them you should check it out!
I only tweaked the color balance and created new dark side transitions.
I did majorly edit the portraits however to make the vanilla portrait resemble the new skin.
Hope you like it!
JM
90 downloads
(0 reviews)0 comments
Updated
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TATOOINE - THE LOST TEMPLE
By JuniorModder in Mods
V1.1 update
This version has been tested and ensured for compatibility for the following mods:
K1R v1.2
K1CP v1.10.0
K1CP+RP Demo v0.13.0
Sleheyron Story Mode and Battle Arena v3.3
STAR WARS: KNIGHTS OF THE OLD REPUBLIC
TATOOINE - THE LOST TEMPLE v1.1
A restoration and expansion project for Star Wars: Knights of the Old Republic.
“While searching Tatooine for clues to the Star Map, the player can venture beyond the familiar path to uncover a long-forgotten temple buried beneath the Dune Sea.”
This mod restores and expands the Tatooine Eastern Dune Sea ruins, adding new quests, characters, items, dialogue, and enemies.
Features:
- Restores m19aa module.
-New loading screen and minimap.
-New quest and datapads.
- New enemies, NPCs and dialogue.
-New items.
This mod requires HoloPatcher or TSLPatcher to install correctly.
Run HoloPatcher.exe and allow the installer to place all files into your Knights of the Old Republic installation directory.
Known Issues
This mod modifies globalcat.2da, and global.jrl; compatibility with other mods editing these files depends on proper patching and install order.
Due to an unpolished walkmesh in the restored area, party members may occasionally become stuck in walls, terrain, or beneath the map. In most cases, this can be resolved by repositioning the character and moving in different directions until they break free.
Some stalagmites and cave geometry appear to float above the terrain. This is a limitation of the original area models and would require edits to the 3D geometry to fully correct.
During the swoop bike repair sequence, the Sandperson and swoop bike disappear after the screen fades back in rather than during the fade to black as originally intended. This is a cosmetic issue only and does not affect gameplay or quest progression.
Tools used:
- HoloPatcher
- ChangeEdit / TSLPatcherConfig
- Holocron Toolset
- DLG Editor
- K-GFF Editor
- GIMP
-"Lost Modules Pack" by InSidious
Special thanks to the Knights of the Old Republic modding community for providing a rich library of modding tutorials and resources, and keeping the game alive through years of restoration and expansion projects.
Created by Caleb Behrens (JuniorModder)
2026
215 downloads