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jenkeee

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jenkeee last won the day on March 30

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  1. jenkeee

    Yavin IV by jenkeee

    I’ve found a way to influence the cloak mesh. The next build will include this fix. I’d like to ask everyone who downloaded the mod to describe the mask’s behavior. Have you noticed any glitches or strange behavior? Your feedback will help make this mod better — and it will happen faster and with higher quality.
  2. jenkeee

    Yavin IV by jenkeee

    @Mephiles550 No, my release is actually based on that older Yavin mod. This project started as a side effect of my experiments with KOTOR resources. First I took Sleheyron 2.1 and translated it into my native language. I wanted to see how more modern modders approached KOTOR modding, and it was a very enjoyable experience. That mod felt cleaner, better structured, and easier to read and work with. After that experiment, I decided to go in the opposite direction and try absolute legacy content, so I picked the old Yavin mod — the one with Exar Kun and Trask at the end. All I can say is that I really liked it. I was impressed by how elegantly modders of that time worked around the engine’s limitations and solved difficult problems with the tools they had. Unfortunately, those elegant solutions also made the mod very conflict-heavy, so I had to spend a lot of time making it stable and playable again. At the end of all that work, I was met with a very disappointing Trask fight. By that point, after gaining experience with the game’s resources, I decided to finally add something I had wanted to see in KOTOR since childhood: Revan’s Mask. I implemented it as a helmet, without using a full-body player model replacement. So that is really what this release is: a restoration of the old Yavin mod’s playability, plus a new final battle, plus Revan’s Mask as the reward.
  3. jenkeee

    Yavin IV by jenkeee

    @Commander Awesome You brought up a very valid point. The site rules do not allow me to attach the original mod file that I used as the base for this release. What Yavin versions are you referring to? Could you send me the links? I’ll check which one matches the version my release is based on. If Cyrillic doesn’t scare you off and you don’t mind using your browser translator, you can download the original mod version I used here: https://www.playground.ru/star_wars_knights_of_the_old_republic/file/star_wars_knights_of_the_old_republic_yavin_iv_modfix_ru_complete-1832732 Yavin_4.zip 38.22 mb
  4. Thanks, I’ve added an in-game screenshot showing the mod in use. That should now meet the upload requirement. I also have footage of the final battle, but for now I’d rather let players experience that part for themselves. Please let me know if anything else needs to be adjusted.
  5. View File Yavin IV by jenkeee This is a reconstruction of the mod that restores it to a fully playable state. I liked the original mod, but the final battle was very disappointing, so I decided to rework it. You can expect the original Yavin adventure, as well as a very challenging boss fight with a fitting reward. The original mod is required for this release to work. In many ways, this entire reconstruction was made for this look. original walktrought - www.youtube.com/watch?v=IcvhjSGpTnE&t=1s Submitter jenkeee Submitted 03/22/2026 Category Mods K1R Compatible Yes  
  6. Version 1.0.0

    62 downloads

    This is a reconstruction of the mod that restores it to a fully playable state. I liked the original mod, but the final battle was very disappointing, so I decided to rework it. You can expect the original Yavin adventure, as well as a very challenging boss fight with a fitting reward. The original mod is required for this release to work. In many ways, this entire reconstruction was made for this look. original walktrought - www.youtube.com/watch?v=IcvhjSGpTnE&t=1s
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