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No, I first installed the original Restored Content from moddb or such. I played through a good ways, but on Korriban when I battled Lashowe, she was invincible. I later learned this was a bug fixed by the K1CP and installed that *on top* of the original RC mod. Posted on Redit and later learned that was a no-no (broke other stuff) so I started over, ran K1CP followed by RC-K1CP v0.12.1 exactly as specified. But I see above says 0.11.0, so it seems like I'm posting this in the wrong place.
I wish I remember better. I recall the armor being in the backpack, but I might have had the Passcard just given to me? Sorry.
Well, I would have to do a full play through up to that point to verify it, but I'm pretty certain I installed everything as specified. I suppose I could just copy over a save game from the Endar Spire though.
Well .tar is a standard UNIX/Linux/POSIX file archive. It's name dates back to when we needed to make a single archive file for tape storage, so it's short for "Tape ARchive". .zst is a zstandard (zstd) compression format. It's fairly new, much faster than xz, lzo, 7z, etc., and compresses *almost* as well. It's just much faster for being almost as good compression. In this case, I can get compression down to 5.37% with 7z vs 6.89% with zstd.
Anyway, I'll attach a slightly smaller .7z
I've run into a few other problems as well:
Jedi Consular does not have repair as a class skill, so have to pay 2 skill points for it when it should be one.
Tatooine higher level sand people ambushes (holy warriors, elites) aren't dropping sticks, clothes, or anything else.
Carth's blaster model is bad, or the item variant code that's assigned to it is bad. It appears as a white block. If used KSE to edit the save file, I can delete it and add a new one and it fixes it, but KSE doesn't allow access to item meta data like that. (I had installed the Carth's blaster mod from the list)
I can rebuild my swkotor from scratch in Steam and start over to see if I still have these.
sith-party-save.7z