dansan
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Everything posted by dansan
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Ah hah! Well look into it, but I can't promise that something messy in my kotor directory didn't cause it. I suppose I could rule that out with 10 minutes or tinkering or so.
- 11 replies
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- k1cp
- community patch
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Hello. It shows up as a green mask. This is on Yavin after the 3rd star map. Oh, I see. Of course, from a game design stand point the K1CP change makes more sense, lol, I just wasn't used to it. I suppose the real way to know for sure would be for me to apply the RC-K1CP mod, start a new game, tweak a few numeric globals via KSE, and warp to yavin and see what he's got.
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Possibly also affecting the Advanced Bio-Stabilizer Mask, though that's really uncertain. I started over with only the K1CP, except that I used my save game just before leaving Taris hoping that it wouldn't affect anything beyond. I had originally started this game with K1CP + RC-K1CP + the list of extra left-over files I listed above from the *old* restore content mod! HAH! (It's slightly possible I had used some other mods as well.) So if you happen to touch that item, take a look at it. Please ignore otherwise. Also, for your next release, could you break out various changes (like Consular/Sentinel class rebalance) into separate options? :D
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Corrections!! Please ignore this item, as these weren't sand people that drop the gaffi sticks and clothing anyway! As for the rest, my installation did indeed have files that didn't belong there, so it's possible that some of my issues were caused by those. I'm including that file list just in case it's helpful. filelist.txt
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Hrm, I've done a bit of experimentation in steam and perhaps I didn't properly restore my original swkotor installation prior to patching. I had simply deleted the Overrides and modules directories and ran steam's "check file integrity". However, this appears to only fix files that are part of the original installation and won't remove or alter files that were put there by some mod. If some mod added new files in any place other than modules and Override, then they would have been left behind, possibly screwing with things. I just deleted the whole thing and am re-downloading it now to make certain there's no extracurricular files.
- 11 replies
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- k1cp
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sdf No, I first installed the original Restored Content from moddb or such. I played through a good ways, but on Korriban when I battled Lashowe, she was invincible. I later learned this was a bug fixed by the K1CP and installed that *on top* of the original RC mod. Posted on Redit and later learned that was a no-no (broke other stuff) so I started over, ran K1CP followed by RC-K1CP v0.12.1 exactly as specified. But I see above says 0.11.0, so it seems like I'm posting this in the wrong place. I wish I remember better. I recall the armor being in the backpack, but I might have had the Passcard just given to me? Sorry. Well, I would have to do a full play through up to that point to verify it, but I'm pretty certain I installed everything as specified. I suppose I could just copy over a save game from the Endar Spire though. Well .tar is a standard UNIX/Linux/POSIX file archive. It's name dates back to when we needed to make a single archive file for tape storage, so it's short for "Tape ARchive". .zst is a zstandard (zstd) compression format. It's fairly new, much faster than xz, lzo, 7z, etc., and compresses *almost* as well. It's just much faster for being almost as good compression. In this case, I can get compression down to 5.37% with 7z vs 6.89% with zstd. Anyway, I'll attach a slightly smaller .7z I've run into a few other problems as well: Jedi Consular does not have repair as a class skill, so have to pay 2 skill points for it when it should be one. Tatooine higher level sand people ambushes (holy warriors, elites) aren't dropping sticks, clothes, or anything else. Carth's blaster model is bad, or the item variant code that's assigned to it is bad. It appears as a white block. If used KSE to edit the save file, I can delete it and add a new one and it fixes it, but KSE doesn't allow access to item meta data like that. (I had installed the Carth's blaster mod from the list) I can rebuild my swkotor from scratch in Steam and start over to see if I still have these. sith-party-save.7z
- 11 replies
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Hello, thank you for all of your work on this mod! I was playing with vanilla K1RC when I hit the invincible Lashowe bug most of the way through the game. So I installed K1CP and then ended up all all sorts of other game stoppers. Anyway, I have the K1CP 1.10 followed by v0.11.0 of this mod on the Steam install. I've also replaced the exe with the unencrypted and run uniws and nothing else. When I meet Sarna in her apartment, the voice over doesn't match the character speaking and then I end up with the Sith Base Passcard, which I'm not supposed to get until some point later in Taris. I've attached the same game if you're interested. sith-party-save.tar.zst
- 11 replies
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- k1cp
- community patch
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