I apologize everyone when I applied with codec it totally wrecked the files. They went from 44.1 khz 16 bit stereo to 22.1khz 8bit mono. I've recently learned that the music files needed a drag and drop only and didn't have to be processed with sith codec. At least on android. Thankfully mods are transferrable between both platforms.
Perhaps that program wasn't needed for my use case. I'm uploading the normal wav files to the nexus link rn.
The wav files were butchered by the sithcodec program so when I played it on my android phone only the standard streammusic files from the obb were played.
Audio mods are underrated especially for games such as Kotor. I'm thinking about making one for Oblivion Remastered. That is a bit different than Skyrim though thanks to the unreal engine.
I'm almost done with that one 😁
EDIT/UPDATE: I was mistaken in thinking this mod works as intended. I'll leave the nexus page up either way just Incase somebody knows what went wrong and if there's a fix. I'm starting to think the game is hard coded to 22khz sample rate. I had a similar issue modding Half Life 1's soundtrack to lossless quality.