Timbo

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Posts posted by Timbo


  1. Okay, so I'm making a mod for KotOR 1 and one of the changes is that Bastila is becoming a Consular. I need some advice on how to proceed with her build after you re-recruit her on the Unknown World. Here are the options:

    1. I could just put her back to level 1 and let the player decide, but this makes the fight with her 4th -wall-breakingly easy.

    2. I could just create an optimal build for her so that she shows up strong as hell.

    Her level 1 stats are going to be 12, 18, 12, 10, 12, 15. Same as normal. At levwl 20 she'll 27 powers (like in KotOR 2) plus Affect Mind. She 'll  have Master Two-Weapon plus 4 more feats.

    How should I build her? What powers should she get?

    • Like 1

  2. Quote

    How much does your mod change exactly?

    For now, classes.2da, classpowergain.2da, dan13_dorak.dlg, feat.2da, featgain.2da, npc.2da, skills.2da, tar03_brejik031.utc, and the party members have all been modded.

    I almost forgot that I need to figure out how edit Darkside Bastila, I need to change her class and build. Then I'll either do an early release or I'll move onto base items.2da, and then start editing the weapons individually.

    Originally, I started updating the classes to K2 standards and adding other QoL features like lowing character levels to 1, etc. At some point the big idea became about eliminating the desire to save levels on Taris. To do that, I've elected to make the Sentinel a main character exclusive choice, spread it's feats and powers over the first 10 levels and then leave it empty after those 10 levels are gone. This encourages the user to spend those levels acquiring feats on Taris while they can.

    Obviously, this makes an easy game (even on hard difficulty) even easier so an Impossible difficulty mod is also recommended. Most likely baseitems.2da will get edited before release because I want that extra difficulty from enemies that can actually hurt you.

    • Like 1

  3. Quote

    I was looking at reconstructing that sequence in-game a while back for my port of the first game, but it will probably be a long time before I look at the idea properly.

    That's way more than I want to do. I'm perfectly fine with her having a yellow lightsaber in that scene. Care to recommend a good tutorial for assembling my mod with Holopatcher or TSLpatcher?


  4. 9 hours ago, Thor110 said:

    I'm not sure what the issue is here, I always have both installed so I have never encountered this problem.

    I'm not sure what the issue was exactly but it went away when I downloaded a new copy of DLGE and I was able to make my edits.

    Do you know if it's possible to change that cutscene where Bastila fights Revan? I want to change her lightsaber from yellow to green. Is it a video that has to be edited or is there a file where I can swap out the character model?


  5. I cannot for the life of me figure out how to use this app. I get the little pop-up window that tells me that I don't have TSL installed and then nothing. The actual app never launches... What am I doing wrong?

    I figured out how to do it the conversation editor in KotOR Tool but it won't save. It keeps throwing an error about filesize.


  6. I'm new here and I'm working on a mod and I've got most of it figured but one of the things I need to do is remove the option for the player to choose to be anything other than Jedi Sentinel and modify the dialogue accordingly. Has anything been done like this yet? I'm wondering if I've bit off more than I can chew?

    Edit: Oh, and is there a way to change the color of Bastila's saber in cutscenes?