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0 NeutralAbout NoBlasters
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The "You're cute when you're embarrassed" response isn't added by any mod.
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Mission's looking good, so far. I don't have her in my party yet, but the line disappears in the cantina sequence. Carth still has a very faint line from the side, but I'm starting to not notice it. I don't know what all goes into these fixes, but they're greatly appreciated. You should make a mod page, once you're satisfied with them.
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You're a wizard. Head-on, the line disappears. Sideward angle, the line is greatly reduced, just barely visible. Huge improvement. Thank you, again. MissionH.7z
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Fantastic! Thanks so much! CarthH.7z
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NoBlasters started following Black Line in middle of face.
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Pardon my necromancy, I've had this issue for so long, I'd come to believe it was a universal issue with the PC ports. My times playing KOTOR over the last decade (maybe longer) had the lines on both Mission and Carth. Now I've started TSL and Atton has it. I don't know if this information will ever be useful to anyone, but after hearing that some people have been able to play these games without the face lines, I may have become just a little obsessed, and thought I'd document my efforts. I'm using an AMD 6700 graphics card and Windows 10. When I started, I was using the latest official driver, 23.7.2. Using GLOverride causes the game to crash on launch. I tried with swkotor2.ini configured for fullscreen, and again with it set to windowed. Either way, there's no indication of the program starting, outside of swkotor2.exe briefly appearing in - and disappearing from - Task Manager. This applies regardless of the contents of GLOverride's opengl32.ini. As suggested earlier in the thread, I added a .txi file to my override folder. I have very little experience actually making mods for these games, so I extracted P_AttnH1.txi to get a baseline of what the file is supposed to look like. I tried using the arguments provided by @ndix UR and @DarthParametric, but the line persists using any combination. (The contents of the original P_AttnH1.txi are below.) mipmap 0 xbox_downsample 256 blending punchthrough I tried replacing "xbox_downsample 256" with ndix UR's "downsamplemax 0"; when that didn't work, replaced "downsamplemax 0" with "clamp 1" (then 0, then 2, then 3); when none of those worked, tried all previous iterations with "blending punchthrough" deleted. Atton's forehead remains marked. (Deleting "mipmap 0" and using "clamp" causes a crash when loading a module with Atton present, but this may be expected behavior.) At this point, I'm back to .ini tweaking to see if anything sticks. Oddly, something does. Disabling BOTH Anisotropy AND Anti-Aliasing gets rid of Atton's line. Forcing Anti-Aliasing through AMD software (With the game's setting off) brings the line back. After reading that some users of Steam's forums had fixed some other graphical issues in KOTOR by reverting to an earlier driver, I did a clean install (CleanUp Utility, SafeMode, the whole shebang.) of the current LTS driver, "PRO Edition 22.Q4". I tried everything again; the line persists, GLOverride still crashes, but I can now set Anisotropy as high or low as I please without the line reappearing. Unfortunately, still no joy with Anti-Aliasing. While writing this absolute screed, I thought to try the GOG version of TSL (I'd been playing through Steam before), with the same results. I installed KOTOR (GOG) to see if my only fix for Atton applies to Carth. Nope. Carth's got the line no matter what settings I use, and GLOverride still crashes in the same way it did with TSL. I haven't tried any .txi tweaking (or retail versions of the games) because I've spent about ten hours on this issue over the course of a week, and am pretty much spent.