BillyYank

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About BillyYank

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    Jedi Initiate
  1. Took a brief look at the descriptions of those two and they sound like what I need, thank you. I'll look into them To clarify, I already found the original game's .dlg file and exported it to work on via KotorTool, and I found a separate atton.dlg in the overrides folder from one of my mods I've installed (I also edited the existing overrides .dlg successfully). I'll check TSLRCM to see if it's the source of the atton.dlg in overrides. If I can get the aforementioned tools to cooperate, I'll put up a mod page somewhere, probably on this site. Atton not doing some amount of unarmed combat (especially with restored content of Handmaiden testing his skills) has bothered me for years, lol. If I'm still feeling it I'll take a crack at giving him full-on unarmed specialist that kicks in once you ask Atton how to kill Jedi, I have half an idea of how the code for that will work.
  2. So my goal is to make a mod which gives Atton the feats "Complex Unarmed Animations" and "Unarmed Specialist 1" if you catch him using Echani stance in Telos Academy and he says "Huh? Well... hey, thanks. But you've got the wrong guy. I'm good at shooting people, cracking wise, and pretending to know how to fight with my hands." Later on I plan to make one where after he reveals that he was Sith special forces, he gains the same "Special Training" as Handmaiden and Bao-Dur and gets the same amount of Unarmed Specialist ranks, and continues to gain them as he levels. However, I'm sticking with this for now. I've already made a version of the a_givefeat script that instead of giving the feat to the PC using a parameter, gives the two feats to Atton instead without a parameter, and I've also made a modified version of Atton's .dlg file. I got it to work by dropping the files in override, but I'm not sure how viable it'll be for public usage as I plan to release it. I found a version of atton.dlg in overrides already, so there's two ways I can see this going: A: There's a way to make this a "plug-and-play" operation compatible with any mod setup B: I find out where the existing atton.dlg came from and make a patched version Your thoughts?