-
Posts
36 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Events
Everything posted by Ian Starrider
-
Version 1.5 sounds great. I can't wait to try it out. Three questions. 1. How about a controller layout based on TSL’s native layout? Most of the current layout already matches it. I think it would feel more natural if KOTOR and TSL could be controlled identically using the same controlls. 2. Is the new version of the “K1 Modern Driver Compatibility Patch” included? Specifically, version 1.3.0? 3. Unfortunately, the HD Icon Pack by JackInTheBox isn’t quite complete. Some of the Jedi robes are missing or aren’t applied to all robe types (Padawan, Knight, Master). I also seem to vaguely recall that a few other minor details are missing. But I’d have to check that myself again. Otherwise, thank you very much for this patch. This is the best thing that’s happened to the game since its release.
-
Kotor Academy: Jedi Academy Combat in TSL [WIP]
Ian Starrider replied to ShaolinGhost's topic in Work In Progress
That's a really interesting idea, and I'm looking forward to seeing it come to life. I'd also appreciate it if you could tell us a little more about this Exar Kun armor. Is this part of your “Armor Replacement” project that you've mentioned elsewhere? -
A thought has been on my mind for quite some time. I'm a big fan of Crazy34's lightsaber blade model, and he's also included a patcher in the Modders Resource so you can apply it to any other lightsaber hilt models you can find. In my opinion, the best lightsaber hilts are in Plasma’s Lightsaber Hilt Collection for Jedi Academy. https://jkhub.org/files/file/3552-lightsaber-hilt-collection/ A modder from our community, Marius Fett, has already ported a handful of hilts over to KOTOR (Malak, Bastila, and more). https://deadlystream.com/profile/3420-marius-fett/content/?type=downloads_file&change_section=1 I think many of these hilts shouldn’t just replace the hilts of individual characters but should be used for all vanilla lightsabers. Various hilts, such as those of Darth Revan and Bastila Shan, are actually high-poly models of the game’s vanilla lightsabers, and I’d love to see them combined with Crazy’s blades. I’ve already contacted Marius Fett about Revan’s lightsaber, but he seems to be unavailable. That’s why I’m posting my idea here. Maybe someone else is interested and has the time to implement it. Here’s a brief list of what I have in mind. Saber_Revan as a replacement for the vanilla lightsaber Saber_Bastila as a replacement for the vanilla double-bladed lightsaber Saber_Bastila2 or Saber_Jolee as a replacement for the short lightsaber. In addition, the following would also be interesting options: Saber_Nihilus & Saber_Sion for the obvious antagonists in TSL. Marius Fett has already ported Darth Malak's lightsaber for K1 and TSL. Saber_Darksaber3 & Saber_Ancient_CG as replacements for Crazy38's Black Core lightsabers and Crossguard lightsabers.
-
I came across your mod through the KOTOR Modern Restoration Patch, and I'm thrilled that the game is finally being restored to how it was originally intended. However, I keep running into a problem whenever I play KOTOR on hardware that isn't powered by an NVIDIA graphics card, and this patch doesn't fix it either. Maybe some members of the community are familiar with this issue. Certain alpha textures, which are supposed to give specific surfaces a metallic or wet look, actually darken those areas at the same time. HK-47, for example, looks absolutely terrible and is covered in black spots. The tips of male Twi’lek lekku also end up black. Another graphics bug that likely has the same cause affects the crystals on Dantooine, which simply have no texture but instead just a transparent, shiny surface. I’m currently trying to fix this issue on my Steam Deck, but so far without success. In any case, is there perhaps a setting in this patch that can resolve the problem? Or is there at least a small hope that a future update to this patch might fix it?
-
I'm really thrilled. Originally, to make these modifications, you had to download a lot of texture packs and apply various patches—and in the correct order, too. With this patch, it's much more convenient, and it works without a hitch. I'd also recommend these two texture mods to round out the result. https://www.nexusmods.com/kotor/mods/1556 https://www.nexusmods.com/kotor/mods/1873
-
There’s now a good selection of Juhani reskins and remodels, and I have to say that this one is the best so far. However, I do have one criticism regarding the texture. It lacks detail. While this works fine if you’re playing Kotor with vanilla textures, it looks too flat next to all the HD skins. A more refined texture—one that shows the individual hairs in the fur or something similar—would earn 5 stars from me.
- 2 comments
-
- model editing
- retexture
-
(and 2 more)
Tagged with:
-
- 2 comments
-
- 2 comments
-
- kotor 1
- player head
- (and 4 more)
-
SWTOR Canon Revan Head Ported to KOTOR 1
Ian Starrider replied to shyskeletonn's topic in Mod Requests
I'm also still waiting for a good port of this model. I just don't think the STWOR Revan is all that popular overall, which I think is a shame. -
-
- 2 comments
-
- lightsaber
- model
-
(and 2 more)
Tagged with:
-
Thank you for your support. Attached is the zip file with the German-language patch, which I have approved for use and which may be offered as a download on Deadly Stream. Patch_Uebersetzung_Deutsch.zip
- 22 replies
-
- unofficial
- improvement
-
(and 4 more)
Tagged with:
-
I tried it. But the .exe file did not run on my PC. Are further installations necessary? Or can someone send me the already converted append.tlk as xml?
- 22 replies
-
- unofficial
- improvement
-
(and 4 more)
Tagged with:
-
I would like to contribute a German language patch. As I have observed, the append.tlk file was edited for the French patch. In the Russian version, append.tlk & appendf.tlk were changed. What is appendf.tlk responsible for, or is it sufficient for me to focus solely on append.tlk? And my last question would be: Which tool is the easiest to use for editing tlk files? Best regards
- 22 replies
-
- unofficial
- improvement
-
(and 4 more)
Tagged with:
-
-
-
I recently came across this sword model for Jedi Academy and thought it would be a perfect replacement for Naga Sadow's poison blade, which can be found on Korriban. https://jkhub.org/files/file/3156-naga-sadows-sith-sword/ I don't know anything about modeling and such. But maybe someone would like to port this model to Kotor. Provided that the user of the original model allows it.
-
RESOURCE:Glitched Lightsaber Hilt Fix - TSL Aspyr
Ian Starrider replied to J's topic in Mod Releases
The Weapons w_melee_23 & w_melee_14 have the same texture glitch. Maybe you can fix them too.- 4 replies
-
- lightsaber hilt
- bugfix
-
(and 1 more)
Tagged with:
-
- 5 comments
-
- vibrocutter
- vibroblade
-
(and 1 more)
Tagged with:
-
- 6 comments
-
- tulak hord
- korriban
-
(and 3 more)
Tagged with:
-
-
Thank you very much. But it seems that the main textures are missing in this file.
-
Years ago, I saw a screenshot of the Tulak Hord helmet that was ported from SWTOR. I don't remember which user was responsible for it, but apparently this mod was never released. I'm surprised that there isn't more demand for it in the community. I think this helmet would look great with the mask-less and hood-less Revan robe. That's why I'm bringing up the topic again in the hope that such a mod will find its way onto the internet after all.
-
RESOURCE:Glitched Lightsaber Hilt Fix - TSL Aspyr
Ian Starrider replied to J's topic in Mod Releases
Perfect. I'm looking forward for it.- 4 replies
-
- lightsaber hilt
- bugfix
-
(and 1 more)
Tagged with: