Very good mod ! I was tired of being invincible, this help a lot !
Question: Does anyone have the full detailed description of all the power/feats that have been changed ? (not sure why but I don't see the new descriptions)
for exemple, what does flurry do now if it doesn't give extra attack ?
"tweaked saber-staff damage to be the same as normal lightsaber" <--- that I don't get. I like the style of double-bladed LS
Of course 2 LS is better, but it's nice to have Visas with a double blade, but now it really feel like a big waste... what's point of a double-blade if it's the same than a 1H ?...
Also I think Shields and shield force powers (barrier, energy resistance) should get a bump up. When enemy hit you at 150+ damage, 15 or 20 damage ignored for barriere/energy resistance is a poor -10%,
and wasting a turn activating a shield and it's instantly gone, well, better do something else this turn.
Personnaly I would go x2 on all shields (so they have a use for 2 to 3 turns at least) and barrier/energy resistance x2 so it's not a total waste of force power (It would also be nice to have force barrier last 120s like the energy resistance, just more easy to manage that way =p)
but that's just my POV.
precision: I put this mod when I was already lvl 20, so that maybe the "why" I have some difficulty in difficult mode, and maybe my comments are misguided (since I didn't create and lvl up the Pc and NPC with the mod, maybe I lack some stats/def ?)
PS: can't use HLSP because I can't get Legacy to work correctly with the mods I use, so perhaps the experience is different with it.
That's also probably why I can't see the Implant feat, so can't use any of the implant from ChemicalCreate.2da =/
Pps: using normal steam version of the game (not legacy) I don't have the proper power/feat description, is there something I can do to have them ? (the reste seams to work fine)
Thx !
I don't know why but some powers don't work (at all) anymore with this mod (at least for me)
Meditation
Force Sight
(and probably other)
Except that it's really fine, just wich we have different versions/options (x2, x3 , x5)
So I use a x100 duration buff I found on nexusmods, but x100... It's really too much =/
I don't use other mods that affects powers (I play on a steam version with only graphic mods and TSLRC 1.8.5 + M4-78EP from the workshop).
EDIT: Best option, but It's probably impossible, would be to have each buff power draining force point, instead of having a flat cost.
you could buff yourself, and it drain X force point/turn (depending on the power), and unbuff yourself if you cast it again.
It may be a bit more problematic for spell that buff teammate tho ^^
Ps: sorry for the gravedigging ^^'