InfinitumDecay

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Posts posted by InfinitumDecay


  1. 1 minute ago, darthbdaman said:

    The feats can be controlled in feat.2da, but I'm pretty sure the powers are hardcoded

    Yes, the spells.2da file allows you to alter parameters like force points cost, level restriction, alignment, among others, but it doesn't have a granted field like the feat.2da file has.

    I assumed that it must have been coded in one of the scripts.


  2. K1 Force Powers Alternate Level Restriction (Jedi From The Start Add-on)


     

    DESCRIPTION: This mod aims to modify the game’s vanilla level restriction for force powers to improve the experience provided by darthbdaman’s Jedi From The Start mod. Still, this mod can be perfectly used for any game build. Force powers now have levels 1,4 and 8 as level restriction for force powers according to the force power’s importance.

     

    INSTALLATION: Execute the .exe in the mod folder and select the game’s main folder when prompted to (Not the Override Folder).

    UNINSTALLATION: Copy and paste the spells.2da file in the backup folder into the Override folder. The dialog.tlk file in the backup folder goes into the game's main folder.

     

    COMPATIBILITY: This mod won’t be compatible with any mod that modifies the values for force power level restriction in the spells.2da file and the corresponding Dialog.tlk entries or that overwrites the whole Dialog.tlk file (You must install those first).

     

    CREDITS:

    Kotor Tool  ---  Fred Tetra

    TSLPatcher --- stoffe & Fair Strides

     

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.