Hi, I am new to modding KoTOR. Can anyone point me towards information on the following subjects? I've been able to find more general tutorials, but after reading them I still don't know how to accomplish these specific tasks, or even whether I have all the right tools. I apologize if this isn't the most focused thread: I figured this would be better than making three.
How do I test my mod in-game?
Is there a convenient way of putting an affected module at the start of the game?
If I change something twenty hours into the game, can I use a save point from just before then to see the change? How can I avoid making changes that will corrupt this savegame.
If my mod makes a global change, do I have no choice but to start a new game and play the whole thing?
How do I add or edit animations using Blender?
Where can I find the latest version of KotorBlender and MDLEdit (or do I want MDLOps)?
Is KotorBlender compatible with Blender 3's addon system?
Why do the game models have these weird boxes rather than actual bones?
It looks like the ASCII itself has animation data, so how do I see these animations in Blender?
Once I've exported my edits from Blender, and converted everything back to binary, how do I put it in the game?
How do I add a new line of voiced dialogue?
I know some of the audio is stored with slightly nonstandard headers and extensions. Do I need to recreate these nonstandard headers in order to add audio?
Do I need a specific sample rate and format, or will the engine handle 32kHz wavs/mp3s?
Does all my new dialogue live in override/StreamVoice/?
I realize I need DLGEdit, rather than KotOR Tool, to edit .dlg files without mangling them. However, my understanding of .dlg files is that they don't contain dialogue, they only contain references to offsets in dialog.tlk. So, what do I use for editing dialog.tlk?
I saw some .lip files while messing around with the KotOR tool. I'm guessing I need to generate lipsync information at build time, so how do I do that?
I noticed some lines in TSL cause a musical sting to play. Is this accomplished through scripting? Does KoTOR1's scripting have this feature?