TheCOPRCollection

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  1. Background music interrupts seem bugged. Near the start of the game, the player has the option of checking the hatch to the Peragus Mining Tunnels turbolift only to find that it is sealed. This is typically met with a quick telepathic dialogue from Kreia and a (loud) momentary change in background music. After the sound and the dialogue finishes the Peragus theme is supposed to resume playing on a loop....But it doesn't. The short (loud) music segment from the cutscene just keeps looping in its place throughout the rest of the level, and is really distracting as it drowns out the speech of any dialogue playing in the foreground. I haven't played beyond this to check to see if it affects other bg music interrupts since I just get too annoyed to continue. I tested the same settings on the vanilla version of the game with default settings (and tested my personal preference settings) and it functions normally. Edit: I would also like to add that, after testing a comparison of a vanilla game with the TSLRCM 1.8.6 modded version again, I've noticed two issues the mod introduces. 1. Unlike the vanilla fresh install, the mod requires me to enable VSync after combat to move the player at all. (In case knowing this helps identify the bigger issue, I can work around this one) 2. If I load a save of the modded version of the game (from the same install) that is from a point after this sound glitch is triggered, the glitch persists after the game loads. So no getting around it that way. (Because it persists into the save files, I'm going to include two here to help with troubleshooting, one from before the trigger(Game 1), and one from after(Game 2).) Okay, this solution seems to be specific to the Steam version (though I'm not sure why). -When the first psychic encounter cutscene with Kreia occurs, immediately choosing the second dialogue option results in the glitch I described. Choosing the first option that extends the interaction by one exchange successfully refreshes the Peragus background theme in its loop. Further triggers for this music clip (such as the passive precognition cutscene soon after) do not cause the glitch. And this is with the TSLRCM installed. 1) When did the problem begin to occur? -With v1.8.5 around November 2020 and persistent today with v1.8.6. I've played the TSLRCM before on the older versions on another PC and haven't encountered this issue. Though not on my current newer PC. 2) Did you install the latest version of the mod? -Yes. Thirty minutes before posting this. 3) What version of the game do you have? (Steam, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? -GOG 4) Did you update your game as required by your game's region? -As it is a fresh install (today) with auto updates, I presume so. 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file? -Fresh install. 6) What other mods did you have installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) -Only M4-78 to accompany TSLRCM, though I've tested this without M4-78 and reach the same bug. 7) Can you be more specific about the error? At what point did it happen? -Always at the same point. Totally reproducible. 8 ) Have you tried re-downloading the mod? -Yes, many times. 9) Have you tried using a different save game? -Typically test with fresh games since it happens early enough to be feasible. 10) Have you tried starting a new game? -Almost exclusively. 11) What Operating System do you use? (List Virtual Machines as well if you are using them.) -Microsoft Windows 10 v2004 Specs CPU: AMD Ryzen 5 3600 6-Core Processor Memory: 16GB GPU: Gigabyte NVIDIA GeForce GTX 1050 Ti Display Mode: 1920 x 1080 @ 60Hz Note: OS is installed on M.2 SSD with game and mod installed on separate HDD. saves.zip