nonameperson66

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About nonameperson66

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  1. Thank you for the reply! I have never done any modding for Kotor or Kotor 2, so I am unsure of where to start, but I want to try and see what I can do.
  2. Hello everyone! I really love the Kotor 2 unofficial patch mod a lot, but it has two major issues in my mind. One of them is that battle for Khoonda (where you choose to either side with the mercs or the settlers) is using the cutscenes from the vanilla version of Kotor 2. I have been trying to figure out if there is any way to get the TSLRCM version of the battle and put it into the Kotor 2 unofficial patch mod. I want to be clear and state that I would not be uploading this mod to any website. It would just be for my use only.
    This is not only my favorite Kotor 2 mod, but one of my favorite mods of any game. I do feel like the name is misleading though. When I downloaded this mod and played it for the first time a few years ago, I was expecting it to have some bug fixes and a bit of changes to the game. However, after seeing the first computer log in Peragus, I had a feeling that this was making much bigger changes to Kotor 2 then the name implies. And indeed this mod makes pretty significant changes to the game, such as different camera angles for cutscenes, taking more time for party members to open up to you, enemy stats changes, chests having set gear in them, and more. After finishing the game with this mod, I really felt that this was the best version of this game I had played. I highly recommend this mod to anyone and everyone!
  3. Hello everyone! I think that it would be great if there was a more minimalist version of this mod that would have bug fixes and add lines and areas in the game that are really important, such as the additional scenes with the party members in Malachor V. While I really appreciate certain aspects of TSLRCM, over time I have really felt like there are things added to the game that are detrimental to it, usually in terms of pacing. For example, I think that things like the Telos crash landing scenes where it has to load from the .bik file to the game really hurt the pacing of that scene and are inelegantly done. It would be great if someone could really examine what is really necessary to the game and what is not really needed or doesn't work well.
  4. I wanted to be absolutely sure that I am installing this correctly, so here is what I did. I have the Steam version of Kotor 2 installed. I installed this mod first: Improved Widescreen Experience - Mods - Deadly Stream Then, I downloaded the Steam version of this mod, made a backup of equip_p.gui, deleted the equip_p.gui file in the override folder, and then moved the files from the mod folder over to the override folder. Did I install this correctly?
  5. So, I tried installing the legacy version of Kotor 2 (the legacy pc version that does not have native widescreen support), then installing TSLRCM 1.8.6 and Textures Improvement Project (the mod that adds the shaders back into textures) and without having to edit the appearance.2da file, the Vogga the Hutt texture displayed perfectly. This is using the same same setup as mentioned in the above post with the Nvidia 512.95 drivers, which are the latest drivers available at the time I am writing this post. I have no clue why the shaders would not work on the Aspyr version of Kotor 2, but I wanted to write this is case anyone else wants to see if this fixes this problem.
  6. I really enjoy this mod, but I wanted to say that I am having issues with the C_Hutt03.tga file (Vogga the Hutt) not being displayed properly. I am not exactly sure of what is causing the problem, but I wanted to write that if anyone else is having this issue, you can delete the C_Hutt03.tga and C_Hutt03.txi files in the override folder to fix this issue. More info about this problem in this thread: https://deadlystream.com/topic/7256-my-playmulti-modthrough/page/5/?_fromLogin=1
  7. So I installed Kotor 2 and the Kotor 2 Community Patch on a Windows 11 machine using a Nvidia GTX 1660 graphics card and the Vogga model shader was not displaying properly. I tried to install older drivers to see if that would fix the issue, but the Vogga model was still messed up. So Windows 11 might be causing this problem, just in case anyone else was having trouble with this issue.
  8. So I tested Kotor 2 with the Restored Content Mod and K2 Community Patch installed on another computer using a Nvidia 1660 and after modifying the apperance.2da file the Vogga model looked correct. If anyone has issues with this or models in K1 looking odd it could be that you are using an ATI card that doesn't handle envmaps properly.
  9. So I went to the Github page for the K2 Community Patch and posted on the issue tab and apparently the problem is that my GPU can't properly handle envmaps. If anyone else has this issue it seems like the solution is to delete the C_Hutt03.tga and C_Hutt03.txi files in your override folder.
  10. Yes it has. I will report this on the Github page for this mod.
  11. So I did what you said to do @Obi Wan Pere and the Vogga model likes the second screenshot you posted of Vogga but with a tongue. Could this be an issue with me using an ATI graphics card?
  12. I wanted to share a way that I found to fix the Vogga model issue. If you go into the override folder located in your Kotor 2 install folder, there should be two files called C_Hutt03.tga and C_Hutt03.txi located there. Deleting those files should get the Vogga model to look correct. I hope that this helps anyone that has had this problem and has not been able to find a way to fix it.
  13. Do you mind explaining what you did to make Vogga look like this? I tried using the Kotor Tools program and change the envmap to CM_SpecMap and the model still doesn't look correct.