-
Content Count
32 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by WarKingDovid
-
Oh I get it. So, "Pure Restoration" only includes the dialogue that Obsidian intended for Dustil to say and "Added Content Installation" includes the stuff that Fallen Guardian decided to add to it?
- 37 replies
-
- 1
-
- restored content
- knights of the old republic 2
- (and 8 more)
-
Hmmm......does that mean that "Pure Restoration" is without Zhaboka's voice over lines that were added to it? I was under the impression that Obsidian never hired a voice actor to record Dustil's lines....
- 37 replies
-
- restored content
- knights of the old republic 2
- (and 8 more)
-
I'm going to guess that you didn't hear back from FG. I noticed he also has two different installations for this mod, with no explanation as to what the difference is. Hmmm...........
-
Anyone here that is still around, can you please explain what the difference is between Pure Restoration Installation and Added Content Installation? Please?
- 37 replies
-
- restored content
- knights of the old republic 2
- (and 8 more)
-
The larger file does seem to be more complete after looking at the contents, but that's all a moo point now. It seems I've hit a brick wall and without the maker coming out of retirement, it doesn't seem like I'll be able to effectively install it. According to the readme, the Steam version (and yes, I'm using the steam version of Kotor 2) causes a few audio issues with this mod, these problems are remedied by the contents of an MP3 folder, that he made. His instructions are to copy and paste all the MP3 files there, into the streamvoice folder that's in the directory, these instructions are clearly incomplete. The streamvoice folder contains about 30 file folders with random numbers.......(facepalm).....I guess he forgot to explain more. 😞
-
Well, no reply from Fallen Guardian. He's MIA. Looks like I'm gonna have to wing it!
-
Does anyone know if there is any easy/simple way to run Kotor at 1920 X 1080? I own the GOG version. I'm trying to play it on my steam link, but it keeps going to black screen at the main menu and I think this is why.... Since Sith Lords can run at 1440p now, it's beyond me why they couldn't make it so Kotor could too?
-
Good idea. Thank you, 90SK.
-
As you can see if you try to download the Dustil restoration mod, it shows two files with the same name, one is 337.07 MB, while the other is 352.64 MB. What's up with that? Does anyone know? Is one newer or something?
-
I wanted to use these two mods. Here, and here, But when you click download, it shows two files. I'm trying to figure out the difference. For Coruscant skybox, one file is the actual night sky scape, the other file is the loading screens I believe. But no instructions on how to install the loading screens (drop in the Override folder, I assume?) and I have idea if maybe they're already included in the other file. For the Dustil restoration mod, it also has two files of different sizes, with no information on the difference between them. Anyone know?
-
Yes, but regardless of my feelings about the workshop, without the instructions I seek, I have no recourse. 😢
-
Hi guys! I don't exactly know what I'm doing, so I'm asking for help. I own the Steam version of Knights of the Old Republic II The Sith Lords and I run a windows 7 64-bit PC. I have been told that it is totally doable to use workshop mods in cooperation with mods outside of Steam, correct? Only that the workshop mods should be installed first, as I understand it. And in addition, if one is using workshop mods, any mods installed from outside of steam should be installed to the workshop folder and not to the main directory, right? If you weren't using any workshop mods, the installation path would be: Computer > Local Disk (C:) > Program Files (x86) > Steam > steamapps > common > Knights of the Old Republic II But if you are using workshop mods, the installation path would be: Computer > Local Disk (C:) > Program Files (x86) > Steam > steamapps > workshop > content > 208580 > 1402798020 Right? Am I understanding this? Unfortunately, Steam doesn't install the registry entries that the TSL Patcher looks for, and I don't know how to use regedit. Can someone show me how (or provide the registry entry .reg file) to navigate the registry and show me where to install the appropriate registry key? I would really appreciate the help.
-
MOD:Coruscant - Jedi Temple Compatibility
WarKingDovid replied to Hassat Hunter's topic in Mod Releases
Okay, I was able to figure this out, according to Hassad Hunter its the Jedi Temple Expansion, found here: https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/jedi-temple-expansion that requires the changes.ini file, not the base Jedi Temple mod, as far as I know. -
MOD:Coruscant - Jedi Temple Compatibility
WarKingDovid replied to Hassat Hunter's topic in Mod Releases
Wait a minute. Effix, you are suggesting that I install the joint TSLRCM+M4-78EP (not seperate) from the workshop? You are aware that it will put all those files in one folder? Are you sure that wouldn't cause a conflict with everything thing else I'm adding to it? -
MOD:Coruscant - Jedi Temple Compatibility
WarKingDovid replied to Hassat Hunter's topic in Mod Releases
Effix thank you. I was wondering about that when I noticed there were two folders inside. I thought I would explain my full plan. And the full details that I need to know. Since there are three directories in which to install mods I need to know what goes where? As I stated, I already have TSLRCM and M4-78 installed via the Steam Workshop. I would like to add these mods to the game, hopefully without confliction. I figured out that the Meetra Surik head mod goes to the same place as the CJT mod goes: RCM folder. One thing I've been wondering is if CJT mod goes to the RCM will it still cause a conflict with M4-78EP so that the compatibility patch would still be necessary? It doesn't really say which folder Bao-Dur Jedi robe mod goes. Loadings screens and skybox for Coruscant, not sure where they go either. Should they be installed somewhere separate from CJT mod? -
MOD:Coruscant - Jedi Temple Compatibility
WarKingDovid replied to Hassat Hunter's topic in Mod Releases
Okay, so I didn't realize this before, but apparently the Coruscant jedi temple mod, (I'm just gonna say CJT from here forward) installs via the TSL Patcher. Is this the path you direct it too? Program File s(x86) > steam > steamapps > common > Knights of the Old Republic II ? -
MOD:Coruscant - Jedi Temple Compatibility
WarKingDovid replied to Hassat Hunter's topic in Mod Releases
Well, you see that's exactly why I originally called you out in the first place. Because as can be seen from here, https://steamcommunity.com/sharedfiles/filedetails/?id=1834752897&searchtext= they apparently are having issues. I believe the main problem why it isn't working for them, is the fact that according to the install instructions for the compatibility patch you have to replace the changes.ini file that comes with the Jedi Temple mod before you install it. The Steam workshop simply doesn't provide the functionality to do that before it's automatically installed by subscribing. There are some people on Deadly Stream who claim that the steam version of M4-78 doesn't work with the temple mod even if you use the patch. But you said you got it to work, so I trust you. 😊 -
MOD:Coruscant - Jedi Temple Compatibility
WarKingDovid replied to Hassat Hunter's topic in Mod Releases
Okay, so what you're saying is it did work with TSLRCM and M4-78 9 (separate installations) from the Steam workshop, with the Coruscant temple mod from Deadly Stream? Quick question about the install instructions for the compatibility patch. * If you want to install the expansion, drop the changes.ini from inside here into tslpatcherdata of that mod before installing. This prevents the planet to be called "Finding The HK Factory" Do you know if when he says "expansion" and "that mod" is he referring to the Coruscant Temple mod, specifically? I ask because, I'm a little confused that in this thread there is mention of the base jedi temple mod and something about an expansion, not sure what that is. -
MOD:Coruscant - Jedi Temple Compatibility
WarKingDovid replied to Hassat Hunter's topic in Mod Releases
Wait a minute, let me get this straight. Are you saying that the compatibility fix does work with Steam version TSLRCM+M4-78EP from the workshop? -
Coruscant Jedi Temple Patch!
WarKingDovid replied to WarKingDovid's topic in General Kotor/TSL Modding
Yes, it does work all versions of the game. Again, as long as it's installed to the registry. -
TSL Patcher not installing!
WarKingDovid replied to WarKingDovid's topic in General Kotor/TSL Modding
Not K1R compatible. Sorry, not what I'm looking for. But thanks anyway. With adding a change to the registry, I think I figured it out though. -
Coruscant Jedi Temple Patch!
WarKingDovid replied to WarKingDovid's topic in General Kotor/TSL Modding
Well, if that is true then the other alternative is to use M4-78 from Deadly Stream/Nexus instead, except...........wait for it, M4-78 from those sites installs using the TSL Patcher which doesn't work with the Steam version of the Kotor games, because the Steam versions don't install the appropriate registry entries that the patcher requires! -
TSL Patcher not installing!
WarKingDovid replied to WarKingDovid's topic in General Kotor/TSL Modding
Do you know where I can find the Kotor 1 Community Patch? -
Coruscant Jedi Temple Patch!
WarKingDovid replied to WarKingDovid's topic in General Kotor/TSL Modding
That's possibly because it went in the wrong folder. According to another user, who uses the Steam version, either the temple mod or the compatibility fix (not quite sure which or both?) has to go in the RCM folder. Problem is, I don't know which subfolder that folder is in. -
TSL Patcher not installing!
WarKingDovid replied to WarKingDovid's topic in General Kotor/TSL Modding
What's that?