John Doom

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Everything posted by John Doom

  1. I guess you're right, I'll have to reskin modules... but I'd rather not to: when I played The Jedi Masters, I found every reskinned module to be too distracting. Of course I understand we don't have a complete toolset to work on modules, but I think it's very important to find a way to get this right. I don't want to be too ambitious, so I think I'll give doing a module from scratch another chance and, if I find it to be impossible, I'll take your suggestion and just reskin modules. So far, I've been able to use simple meshes and .3ds objects in a module. I think paths could be added with a bit of work, lightmaps I'm not sure. My current problem is camera collision is missing and I don't know how to set it, I can't find one tutorial on this UPDATE: I've been able to fix the camera issue and the bugs I mentioned before. First of all, i ditched kaurora for mdlops, then I tried merging the walkmesh with a box representing the wall and it worked! 😀
  2. Actually, I'm trying to make actual new modules. 🤣 Unfortunately I suck at 3d modelling, but my scripting is better, so I'm developing a tool to convert 2d maps into mdl/mdx. So far I've managed to make a simple floor and a temporary walkmesh. I'll keep working on it. About walkmeshes, I've a serious question: after using KotorMax or my tool, and KAurora to export to mdl/mdx and wok, my module usually crashes on loading in k2. If I remove the walkmesh data from the ascii mdl and compile only the mdl/mdx, it works, though, even with the same wok file. What's going on? test01a.ascii.mdl
  3. Yep: If we break the project into smaller tasks, I think we can do it
  4. Are you saying no one will ever be interested in helping make k3?
  5. 😀 Let's make KOTOR 3 as a collab! In this way, we'll have more chances to cover its complexity with our numbers. There's also a twist: we have a concept we can use as a basis. This means that if any of us stops working on this mod, someone else can still take their place, because they just need to read the concept to know what to do next. I wrote this concept over the last week, using everything Avallone said in interviews. It's still rough, but contains the whole main quest and details about the main characters. To make it easier to develop, I tried not to add too many planets and quests for now, we may still add them later. This is a holy quest for all modders and fans, let's work together! Check the concept and let me know what you think. concept.doc
  6. 😀 Will do! When I'll finish writing the concept, I'll make a proper thread to present this project. In the meantime, thanks for the answer.
  7. Nope, I'm planning a collab, it's a complex project. Now, does anyone have an actual answer?
  8. 😀 Hello there, I'm a new user, 10+ years of modding experience and some in modding KOTOR2. I'm planning to do something with you guys, but before deciding to announce it, I'd like to know how much time it would take to: -make a new area the size of Telos 081; -make a new area the size of a cantina; -make a new race/character model; --make a new model for an area.