kane001

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Posts posted by kane001


  1. 21 hours ago, Effix said:

    There's at least one post on the matter here.

     

    Took a look there and I did actually find a fix. If you create a .txi file and add the line 

    mipmap 0

    downsamplemax 0

    the line disappears. There was also another solution that involved the use of an open32.gll file but I play on android mostly so that fix wouldn't work there. 

    • Like 1

  2. 21 hours ago, Effix said:

    I assume you're using MDLEdit, if not then that's the easiest way to go. No face animation means you need to have the super model from the game you're porting to be in the same location/folder as the model you're converting.
    If you load pfhc06.mdl with MDLEdit you can click on Header on the lower half of the screen, then on the top half you see Supermodel: S_Female03, that means you need to extract the mdl+mdx from K1 with that name. In the whole process you load with K2 on, switch to K1, export as ascii, load that ascii and then you can save as binary.

    I've seen the line in the middle on several models, but that's not something I know how to fix. It's not a problem with the texture but with the model or slight differences between how the 2 games apply the texture to a model. It might also be that it wasn't an issue when KotOR didn't have those wide screen or higher resolution fixes.

    Yeah, I was using MDLEdit but I wasn't doing the intermediary step of exporting as ascii and I hadn't exported the super models either. Thanks for your help, I'll give those a try and see if I can't find some way to fix that line :)

    • Like 1

  3. Hi, does anyone know how to port head models from TSL to KOTOR? I wanted to try using the PFHC07 head from TSL, and I managed to get the model into the game, but the lips don't move during dialogue and there's a weird line that goes down the middle of the face. I'd appreciate any help, thanks!


  4. Ep. IX Rey's Lightsaber for K1


    *Note: If you still have not seen Star Wars: Episode IX – The Rise of Skywalker and are sensitive to spoilers, please watch the movie before installing this mod.

    I apologize for some of the low quality images, I use the GOG version of the game without any graphics mods so the in-game screenshots aren't very representative of how the lightsaber actually looks in-game.

     

    1. Description: 

    This mod adds Rey's lightsaber (and saber crystal) from the end of episode IX to KOTOR. 

     

    2. How to Access: 

    Rey's saber crystal can be purchased from Yuka Laka's droid shop on Tatooine for 10000 credits. From there, place it into any lightsaber's colour crystal slot.

    The lightsaber can also be spawned in using the console command: "giveitem sa_reysaber" or "giveitem sa_reycrystal" for the crystal.

     

    3. Installation Instructions (PC): 

    Download and extract the zip file. Run TSLPatcher. 

     

    4. Compatibility:

    This mod uses lightsaber slot and lightsaber crystal slot 34. Any other mods that occupy these slots will be incompatible with this mod.

     

    5. Other notes:

    This mod was converted from a lightsaber hilt within Plasma's Lightsaber Hilt Collection mod for Star Wars Jedi Knight: Jedi Academy. Plasma has me given me permission to convert his mod to KOTOR and upload it. All credit for the model and texture goes to him, I only converted it to KOTOR and created the KOTOR lightsaber icon. Please check out his original mod at: https://jkhub.org/files/file/3552-lightsaber-hilt-collection/

    The icon for Rey's lightsaber crystal was borrowed from Kaidon Jorn's Schematic Lightsaber Mod. He indicated that as long as he was credited for the original work, it could be used in other mods.

    This is my first mod, so please let me know if you have any problems or suggestions!

     

    6. Very special thanks to:

     

    The original mod author:
    - Plasma

     

    Everyone who helped teach and guide me along the way:
    - Stormie97 
    - DarthParametric
    - Rooxon 

     

    The creator of the lightsaber crystal icon:

    - Kaidon Jorn

     

    The creators of the excellent modding tools I used during the creation of this mod:
    - Fred Tetra (Kotor Tool)
    - stoffe (TSL Patcher)
    - bead-v (KOTORmax, MDLEdit)
    - mrwonko (GLM Importer and Exporter) 
    - Fair Strides (TSL Patcher)
    - ndix UR (tga2tpc)

     

    Lastly, a special thank you to anyone and everyone who installs this mod, hope you enjoy it!

     

    7. Redistribution:

    This mod may redistributed as long as proper credit is given to myself for the porting process and lightsaber icon, Plasma for the original lightsaber hilt model and texture, as well as Kaidon Jorn for the lightsaber crystal icon.

     

    8. Legal:

    This modification is provided as-is and is not supported by BioWare Corp or LucasArts in any capacity. Please use this file at your own risk, neither I nor BioWare or LucasArts are responsible for any damages to your equipment incurred by the usage of this file.


    • Submitter
    • Submitted
      04/20/2020
    • Category
    • K1R Compatible
      Yes

     

    • Like 1

  5. 54 minutes ago, The Historian said:

    Thank you. i've been wanting these hilts for revan and bastila for so long. If you can figure out how to convert the models to kotor files, then see what you can do, i would like you to mod it so that bastila's is the one that you retrieve from Brejik's corpse as well as when you confront her on Lehon and the star forge, and revan's to be the lightsaber you construct on dantooine.

    I've familiarized myself with the placement of items on corpses or in merchant inventories so I can definitely do that, the hard part is just figuring out how to convert the sabers... will update you if I can learn how to do it


  6. Hi, I'm brand new to the conversion of Jedi Academy mods to KOTOR. I found some great models online that the authors have given permission to be edited/redistributed provided they are credited. I read JCarter's tutorial and I think I understand it, but the only part I'm lost with is getting the jedi academy hilt model into nwmax. I have the .glm and .jpeg files that were included in the .pk3 of the original mod, if anyone from this thread knows how I could convert these to a KOTOR model, please let me know. I'd appreciate any help :)


  7. 6 minutes ago, Stormie97 said:

    Lightsabers (and weapons in general) aren’t too complicated to make. These vintage tutorials should get you through it:

    You’ll have to get the lightsaber mesh  from the JKA mod of your choice first. I don’t know how they are set up for JKA but whatever they include, just isolate the hilt mesh and then follow the videos above.

    And remember you’ll need the original author’s permission if you wish to upload them here afterwards.

    Thanks so much mate, I really appreciate it! If I manage to create anything noteworthy, 'll be sure to get the original author's permission and share it here!

    • Like 1

  8. On 5/12/2017 at 6:21 AM, DarthParametric said:

    There's no point anyway. Skinning is not something specific to KOTOR. There are a gazillion tutorials on the internet.

    Hi, I'm very new to the KOTOR modding scene and I'm not 100% sure how everything works, but I found a bunch of great Jedi Academy lightsaber mods that I would love to see in KOTOR. I was just wondering if you could link any good tutorials you might know of? I know the KOTOR modding scene has sort of faded away so my best chance at getting any of the great saber mods like ahsoka and maul would be to do it myself. Would appreciate any help you can provide :)