Puesta
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You're not wrong, but that's not why I asked. I guess it depends on your views regarding light/dark side stuff, but in general it should feel worthwhile to max something out, and +3 constitution doesn't cut it compared to the others IMO. Though I suppose an unassuming player wouldn't know about it ahead of time. I agree on the poison immunity, I hadn't been thinking about plague.
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I'm really sorry if this has been asked before but I did look a few times so please don't come down too hard on me. How might one modify the bonuses from alignment mastery via KotOR tool? Like the +3 STR/CON/WIS for light side. Can we make them to be anything? As a general discussion point, I'd be interested in hearing what people thought of these bonuses. I feel the Guardian bonuses are in a good place, but the constitution and poison immunity bonuses for Sentinel feel worthless (already a pretty weak class in KotOR I), as well as the force points boost for dark side mastery on Consulars.
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I've been using Kotor Tool to do some light modding and one thing I would like to do is add or at least change some of the feats, but I can't really seem to find how I might do that. Could anyone point me in the right direction?
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@JCarter426 Further experimentation reveals a lot is determined by the WeaponWield column value - more than just how the weapon is held. With all other columns being the same as a Long Sword, the Double-bladed Sword is still unchanged. However, changing the WeaponWield column causes it to behave exactly the same as a Long Sword - becoming one-handed, losing its balance property, and of course changing how the character holds it. At this point I can give it "balanced' by changing the WeaponSize column, but I'm thinking there is some sort of default for things that take up a mainhand and an offhand. For instance I can change weaponwield of a repeating blaster and it will gain the balanced property twice over...
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Thanks for the response! Yeah, I've tried changing this and it seems to have no effect. However, when I changed this property for a heavy blaster to 3, it seemed to remove the balanced bonus ONLY when equipped in the MAIN hand... whereas if I used a standard Blaster Pistol in the main hand and a Heavy Blaster Pistol in the offhand, I still benefited from the balanced property. Very interesting. Is there anywhere else these weapons might be drawing attributes from? For example, I don't see anything related to the DC of a Stun baton.
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Hello, I am just beginning to create my first mod for KotOR (a little late, I realize), which is focused on fixing what I consider to be balance issues with the first game. I would like to remove the balanced property from SOME two-handed weapons, or all if it's not possible to distinguish. I have been poking around KotOR tool for about 2 weeks now and have thoroughly explored baseitems.2da, but I can't seem to crack it. Does anybody have the answer?