Hello, I have had an idea for quite awhile of replacing the main player character of Kotor1 with an Ithorian.
My fist attempt was just swapping the character model in KSE, but that crashed when I tried to do anything other than walk around. I figured that because the alien has such odd proportions that the model has custom animations rather than inheriting animations like most other standard humanoid character models.
So I've dived into Holonet Toolset, Blender/KBlender, etc. I've been able to modify a party members model successfully using HT to export mdl/mdx, importing to blender via KBlender, making changes, then exporting and throwing those new files in my Override folder. However, when I exported the Ithorian model, I found that my suspicions were correct and the Ithorian only had a walk cycle.
I assume I'll have to find a player model to mooch animation key frames off of, but I've also read that there are things called Stunt animations and also that cutscenes are a bit weird to modify.
So, my question is: Is my goal of making a fully playable Ithorian feasible? I know that equipping armors won't work and I'm fine with that, but are the lack of animations just a deadend on this project?