Filcz

Members
  • Content Count

    11
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Filcz

  • Rank
    Jedi Apprentice

Recent Profile Visitors

1,410 profile views
  1. I am trying to make Starting Conditional which checks if my PC has equipped cartain item and here's my attempt. Could somebody tell me what is wrong with it? (I wanted it to check the main hand but to be honest i don't know if i have the right number in GetItemInSlot() function)
  2. Hello! I wanted to add an entry to the journal in dialog with my npc. I have red a few tutorials but they weren't really clear to me. I know that I have to edit file global.jrl but here's the problem. I don't really know what to do with those StringRefs. In the tutorials it was just said that "name" node is for the entry name and "text" node is for whatever is inside. I will be very greatful for any help in this matter
  3. Probably yes. Anyway i menaged to make it work just like i wanted. Thanks for all the tips they were really helpful
  4. When i got rid of conditional in the script it started to work out of nowhere so there must be something with it.
  5. I was trying to apply the trigger in my module but it did't work, so i replaced one of the existing triggers (tatooine - the one that triggers the dialog with Dark Jedi) with my own and it still doesn't work. I suspect that something may be wrong with my script but i'm not sure. I'm attaching everything i did in that matter so if anyone could tell me where i did a mistake I would be grateful
  6. Okay, so by the edits in .utt file you mean the things i did before saving it (changing resref, tag, and attaching script) or there is more to it?
  7. "Close all the branches (hit the [ key) and then open a trigger. Okay, now copy a trigger (right-click the main trigger's branch, above the geometry branch and select Copy) and then paste it by right-clicking on the main Triggers branch and then paste it." Maybe I'm stupid but when i open .git file in k-gff where am i suppoused to open that trigger? In k-gff as well? Because from what I understand after I open somewhere the trigger there should be a node with geometry list and other nodes with positions.
  8. When I open the trigger in the k-gff here's what is shown - and there is no such thing as geometry. Is it supposed to look like that or did I do something wrong during saving the file?
  9. Hello ! I need my NPC to initialize dialog without clicking on him (for example when i'm close to him). Is there any way to achieve it? Thank you in advance for every advice
  10. Hello There! Recently I started learning how to mod Kotor and I was wondering if there is a way to change a starting area from Endar Spire or Paragus to the custom made module. I couldn't really find anything about it on Internet so i would be really greatful for any advice in this matter