
Spectrometer
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Posts posted by Spectrometer
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On 4/11/2025 at 9:54 AM, Pascual7 said:No me van los dialogos no salen los textos y la mitad de las voces no estan .
Tu juego está en español? En KOTOR si tu juego está en español, y el mod está en inglés, el texto no aparece. Tendrías que pasar el juego a inglés, que se hace reemplazando el archivo dialog.tlk en la carpeta del juego por una versión en inglés.
Si te interesa, yo tengo una copia del dialog.tlk en inglés, te la puedo pasar. La uso cada vez que instalo el juego (el mismo también está en español por defecto).
(Sorry for posting in Spanish for all the other users, if I continue it will be via PM).
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I would really like this aswell.
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I'm glad this mod is close to release after following it for more than a decade.
I like the idea for the Jedi robes, I always felt like the Jedi padawan robes model was more appropiate and the Master model was a little too big. I would like if you could mantain the Jal Shey models for some other armor item, though, they are nice models. I always use this mod in K2 for them:
And I am also glad you are now able to use ported assets from the first game. It adds so much variety and possibilities for level design!
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Hey Kaidon, those Coruscant textures look amazing! I would just suggest adding in a colored carpet texture for some rooms (like the previous version).
And I love that Trayus Academy reskin, I always wanted a decent reskin of it.
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I had those exact same issue but with an old CD copy of the game I had, I also tried everything and it wasn't working, until I tried this patch:
I installed it before installing any mods (as it replaces the Override) and it worked! It even seems to have a built-in widescreen patch.
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I think the pale yellow and pale pink Biths look alright, but the green and red one don't. Perhaps you could just change their clothes' color for the other two variants, or just use the yellow and pink ones.
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On 10/13/2024 at 6:56 PM, Kaidon Jorn said:I might, but it wouldn't be for a little while as I'm still going through it and deciding on what I really want to use and not use texture wise. I was even thinking about just kind of redoing the mod itself to add or subtract different things to make it not just seem like just a big cheat box. You can test it out first if you want.
Oh ok, thanks for clarifying. I don't think I have time to replay the game now, I was thinking about trying it out on summer holidays (I'm on Argentina so it would be winter in the US). But when you decide to release it I will gladly try it out on my next playthough and leave feedback. I really like the idea of further differentiating the Jedi Temple.
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Another Argentinian waiting for ROR here, aguante KOTOR!
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Thank you for your detailed answer! I was thinking mostly about incompatibilities with the Loot Overhaul, but I see that there are none.
I know the HD reskins will be viewed side by side with the old ones, but I can stand it. I'll also use the Ultimate Character Overhaul upscale, so it will be a little less jarring.
I'll let you know if I encounter any problems.
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Hi, I really like some of your mods and I'm about to try them again in a new playthrough. This time I will install these mods:
- K1 Community Patch.
- K1 Loot Overhaul
- NPC Diversity Pack
- J'C Czerka Busssiness Attire
- Czerka Redux
- Duros Armed & Ready
- Heart of Beskar
- Ultimate Sith Governor
Is this the right order for installing them?
In addition, I will install some of Dark Hope's reskins (War Droid, Kebla Yurt, Doctors HD, Darth Bandon, Uthar Wynn, Astromech Droids HD and Protocol Droids HD), A Crashed Republic Ship in a Nameless World and DarthParametric's Revan's Hoodless/Maskless Flowing Robes. Do you know if any of these mods could cause incompatibilities? Right away, I guess the War Droid reskin will override Czerka's droid reskins from your mod, but I don't know about the others.
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Oh, I saw the K2 to K1 clothing pack but I didn't remember that it changed Komad.
About the bodyguards, I don't know, I've installed like 30 mods in this playthrough so it might be from another mod, although I don't remeber any other that affects these NPCs. Anyway, thanks for the reply, I really liked all the other NPC changes to darksiders (like changing the Sith teachers in Korriban to Dark Jedi, or the Sith Interrogator to the Sith Apprentice model), it's just that one that irked me a little.
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Well, I've just completed a playthrough with this mod and I must say that I really enjoyed it; most of the changes make sense and make the game more interesting.
I wanted to make just two suggestions with things I noticed:
1. I noticed Komad Fortuna kept his standard brown robes in the Eastern Dune Sea, I remember that in the other NPC Overhaul mod his clothes were changed to an armor, and that to me makes a lot more of sense, as he is in the middle of the desert and tells you he has been tracking the Dragon for some time. Perhaps you would consider giving him some sort of armor?
2. I like the change of Saul Karath's bodyguards from the Dark Jedi model to the Sith Apprentice one, because that is one model we don't see too much, but it looks a little awkward in how the two look exactly the same, specially if you have an HD reskin of them like I did and their faces can be seen clearly. I don't know well how to solve this, you could change one of the two to the Dark Jedi model but it would break the symmetry of the shot centered on Saul. Regardless, it's a nitpick but I wanted to tell you.
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Hello, as I've said the other day, I really like this mod so far.
For my next playthrough, I wanted to ask, is this mod compatible with Heyorange's Sith Uniform mod? I see your mod also changes some sith uniforms in Manaan.
And also, I wanted to ask the same for the recently released JC's Czerka mod, would it be compatible?
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25 minutes ago, Snigaroo said:HK-47 STR/CON Flip
This mod already exists!
26 minutes ago, Snigaroo said:Comprehensive Lightsaber Mod
Have you seen Kaidon Jorn's KSR? In my last playthrough I played with it and I quite liked it. It also has Crazy34's ambient lighting.
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Thank you!
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I really like this NPC Overhaul! I wanted to ask, is this compatible with the Ultimate Character Overhaul by ShiningRedHD in Nexus and the individual characters HD mods by Dark Hope? (For example https://deadlystream.com/files/file/2252-duros-hd/ ).
For my next playthrough I will like to use as many HD mods as I can but I would also like to try this mod.
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Hello, i really like your mods so far and I am thinking in making a playthrough with the Sith Uniforms one.
However, I find the white trousers for the Onderon officers to be a bit visually disruptive with the rest of their uniform. This is just a suggestion, of course, but I think they would look nicer with a darker tone (closer to gray) or the same black of the scarf, to maintain the color pairing. The rest of the uniforms are excellent.
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This article from Wookieepedia says that they council on Dantooine was a subset from the one from Coruscant. I always understood it as a "local Council" for that region of the galaxy...
I like what you did the reskins and the lines, but I guess my problem is that I don't like the idea of having repeated lines from K2 into K1. However, it's your mod, so you are free to treat it as you see fit.
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Keep in mind that the Jedi Maters in TSL were part of the Coruscant High Council, not the Dantooine Council (except Vrook, who may have been transfered), so having them all around like other ordinary Jedi, in the middle of the war, may not be the most normal situation...
Maybe pick one of them?
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I think the easiest fix is to use v-sync (although you obviously would be limited to 60Hz).
I don't know if there is a fix for keeping the higher refresh rate...
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I read in another news source (in my native spanish) that it was actually a Remake, not a sequel.
I would honestly prefer a remake to a sequel. A remake done right for both games, just graphical and gameplay-wise, would be awesome. However, my nostalgic me says that they won't get it right...
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I really like the skybox itself but I don't like the lighting. I think I have grown accustomed to the shiny Thrawn's skybox, but yours look too dark, and, because of that, it has an "old" feeling IMO.
As I've said, I really like the models for the skyscrappers and their textures.
ROR Dev Diary 2 - Introduction and Jedi Temple
in Revenge of Revan
Posted
Thank you for the Dev Diary, very interesting as always. I have two commentaries/questions:
1. If Revan is Dark side, wouldn't it make more sense for Bastila to be either dead or with a similar fate as Dark Side Brianna? I don't remember well her dialogue at the TSL holocron, but I thought it was at least implied that she didn't survive Korriban's civil war. It also would solve the uneasiness of having a former Shadow Hand/War Criminal as a council master instead of just a low profile master.
2. Since the demo I would have really liked if Deesra Luur Jada was part of the Jedi Council. I hope he still makes an appearance as an steemed Jedi survivor.
About the change for the beginning:
I really like your idea for a new beginning scene. As much as I like world building and exposition, an ellipisis which would not show the King requesting for the Jedi (immediately cutting from the explosion to the Temple), and would keep him and his palace as more mysterious, to be revealed when you visit the planet, would perhaps fit well narratively. And vague references to the Duros plot would serve as a nice foreshadowing. I think you should also add the Supreme Chancellor to the scene though, or introduce her more formally at the meeting at the end of the Chapter.