Jump to content

Merrkal

Registered
  • Posts

    9
  • Joined

  • Last visited

Everything posted by Merrkal

  1. Unfortunately, the mod SH mentioned here didn't work, but I created a very... duct tape solution. A blank tga file for the scaffolding making it invisible (even if it's still physically there). I'm attaching the file just in case anyone else wants that nasty scaffolding off their Ebon Hawk! EBO_Scaf.tga
  2. You're an angel SH, it'll be nice to throw another of your mods into my build! 😀
  3. Can anybody make a mod that changes the MDL files of the Ebon Hawk in TSL to remove the awful scaffolding textures slapped all over the garage and starboard engine? I'm not looking for a straight port pf K1s Hawk or anything, just a simple removal of the scaffold (I don't even mind Bao-Dur "fixing" the air in the garage). Anyone who could make this mod (or tell me that it can't be done for any reason) would have my eternal gratitude.
  4. Thank you Darth! I think I'll be making a proper mod request soon. 😄 (Thanks for your modding work too, more than a few of your mods have a forever spot in my modlist)
  5. Hi all, I have always wondered what the requirements are for the outfits of the PC and Companions during the final in-game cutscene of the game (the Prodigal Knight moment). I know that the outfits can change based on what the player equips the characters with, but I'm unfamiliar with the game scripts and stuff that control it. If anyone who does know how the game decides what clothing is worn could let me know I'd be very grateful! P.S. I know it's not just what you have equipped at game-end as my PC is never wearing Star Forge Robes, and I changed my companions back to wearing clothing for their "iconic" appearance before the but during the ending they were still in generic brown robes.
  6. Does this new version include the fix for the Aspyr patch? I loved using the older version of this mod, but the patch left all the old hilts as blank silver tubes! (Obviously not your fault, just laziness from Aspyr)
  7. This mod causes a strange texture bug with the PLC_Map01 placeable on the Endar Spire. Otherwise an excellent restoration!
  8. Figured it out. It's tied into THIS mod that I installed as well, causing some weird interactions with the reflections or something as it changes the cube map for the entire area. Thanks for the help!
  9. So I recently installed Kotor 1, and have modded it with various texture enhancements, as we all do, but have encountered an overlap that is really bugging me. So the animated map screen on the endar spire, PLC_map01, it has a glass texture attached to the plane of glass. what is the filename of that glass? Mine is now neon yellow and making the animation of the map hard to look at whenever I play through the tutorial, even after deleting PLC_map01. Any help would be appreciated.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.