kandoruus

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Everything posted by kandoruus

  1. Which column had the spell ids? I had looked through that file and (from left to right) the label didn't match the ID used in the k_inc_force.nss file (atleast for wookie rage line), name and spelldesc indicate what name and description to use from the dialog.tlk file, and I don't see any other column that has any unique information in it.
  2. I want Mandalore and HK-47 to be able to compete with the jedi in terms of damage output. So I decided to create a custom feat for each of them that would give extra attacks per round similar to Hanharr's Wookie Rage line of feats, except instead of a STR bonus HK gets DEX and Mandalore doesn't get a stat bonus but he also doesn't get a hit to DEF. So after searching through the nss files I came across k_inc_force.nss which is the script that fires Hanharr's Rage. The method that figures out which feat/power was used is a enormous switch-case statement that calls a method GetSpellId() as the "switch." My question is this: where are the Spell Id's defined? I have looked and looked and I just can not find this anywhere. I even downloaded another mod that added custom feats to see how they did it, but it only had the ncs files and I am not experienced enough with assembly languages to decode them. Thanks!
  3. That is what I wanted to do, but I am a newbie at modding and couldn't get this to work through steam (TSLRCM's files were just overwriting my files). My solution was to include the whole TSLRCM package with my modified files in the steam mod. That is why I wanted to ask first, because its not just copying the files I want to change. I would be copying everything, tweaking a few files, adding a few of my own, and releasing it like that. Obviously that would not be okay as a public mod, but it still seemed like a gray area sharing with family and friends.
  4. Hello, I am writing my own mod (simply giving HK-47 feats every level up and a new feat similar to Wookie Rage) and the featgain.2da and feat.2da files conflicts with TSLRCM. I am a steam user, so my solution to this problem would be to copy all the files from TSLRCM, edit the ones I need and upload it as a "friends-only" mod so it will not be public. I wanted permission from someone on the TSLRCM team before I did this because I don't want to plagiarize all the amazing work you guys have done. I want to reiterate the mod will never be public, I just want to be able to share it with my brothers. Thanks!
  5. I see from your user profile the issue is probably with steam, you know about it, and you don't wish to support it. Sorry to bug you, I would delete my last post but I don't see how.
  6. I just downloaded the zip and copy-pasted the files into my override. However in game only the icons have changed, the models are the same old hideous ones. Any help appreciated! (If it makes any difference I got the game through steam).