Cirosan

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Cirosan last won the day on March 18 2017

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About Cirosan

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  1. Indeed. I don't disagree with either of the above. However, since I'm the one who put the lines in the OP, I can at least try to explain why I did. Basically, they were lines I thought were incredibly unlikely to change - though experience has taught me that "unlikely to change" in modding often means "would you like your words served back to you with salad or soup?" so perhaps I should have thought more on it. ("Hey, how did the everything about how I coded the perks mod work out over a couple months in the wild?") In my defense: They're computers. They're saying something is wrong. Some of them are less than five words long. It's just a fun little thing I thought would engage people a bit and that they could have a little fun with. I didn't mean it as a casting call to be taken with the utmost seriousness. If it's an issue, I can take the computer lines out of the OP. There you go. I hope you've found this brief trip into Cirosan's mind to be relatively free of obscenities, worms and/or maggots, and horrors borne of the Elder Gods.
  2. The team is currently trying to hash out the best form for the "T3 and the Ebon Hawk" section to take. There are some concerns over how it flows with the rest of Malachor. Otherwise, work is slow due to various real-life obligations, but the team remains committed.
  3. I do have replies to your critiques, but I don't think this thread is the place for it anymore. I've made a thread in the WIP forum for the proposals, which is now officially the Bao-Dur Endgame Enhancement. The thread can be found here. Besides that, I welcome your critiques and look forward to engaging with the community to make the best mod possible.
  4. Bao-Dur Endgame Enhancement Vision Statement Our mod aims to provide a fitting, thematically-appropriate ending for Bao-Dur's character during the endgame of TSL. In addition, we also aim to fix some of the stranger elements of Malachor V - specifically, the scenes of the Ebon Hawk falling into Malachor V's core and then inexplicably flying back out. This latter fix, too, will make use of Bao-Dur's character. With this mod installed, the endgame of TSL will not only be more expansive, but also provide satisfying explanations for some of TSL's longstanding plotholes - and provide a long-due sense of closure for the character of Bao-Dur. The Team Cirosan, Fair Strides, Kexikus What exactly will this mod do, in brief? For Bao-Dur: Changes begin during the start of the Attack on Telos The brief vanilla quest to save the TSF Station because it also functions as a cross-station for fuel is an essential concept After the Exile arrives on Citadel Station and speaks to Grenn, the game will switch to a solo section with Bao-Dur Bao-Dur's section begins right outside the TSF Station The section consists of Bao-Dur defending the Station from waves of Sith while also scrambling to use the Station's computer to fix the damaged fuel sections All the while, a computerized voice (community voice-acted) blares that the Station and its fuel lines are reaching critical levels Finally, the damage to the Station is too much, and Bao-Dur is forced to choose whether to flee or fix the fuel lines He stays, continuing to work, but finally slumps down, dying, just as the computerized voice announces that the Station has stabilized The Attack on Telos now switches back to the Exile as normal If the Exile finds Bao-Dur in the battle-scored TSF Station, they arrange for him to be taken back to the Ebon Hawk and will reunite with him after defeating Nihilus and speaking to Carth; if the Exile doesn't find Bao-Dur, TSF officers find him, and the reunion will occur with a few changes In the Ebon Hawk's Med Bay, a few members of the party make token attempts at healing Bao-Dur, but it's no good - he's dying, nothing anyone can do about it. The Exile can say goodbye in any manner of ways for roleplaying's sake. As he dies, Bao-Dur's telepathic VO from TSLRCM plays that leads across the ship and finally to the loading ramp, giving it context. For the Ebon Hawk falling into Malachor: The bright green light in Malachor's center is radiation - devastating radiation that greatly harms organics and machines T3, absent from Malachor in the vanilla game and TSLRCM, is now the only one left aboard the Ebon Hawk Bookending the beginning and end of the game, the Ebon Hawk's systems are damaged and T3 must fix them before the Ebon Hawk is either torn apart by the radiation, or plummets into the core of Malachor The problem: All the parts T3 can find have already been irradiated, and are unusable. As he searches, a computerized voice in the Ebon Hawk (again, community voice-acted) warns that radiation levels are rising - fast. T3 searches among the party's personal effects, in storage, in the cargo bay, and finds nothing but useless, irradiated parts. It is only a matter of time before the Ebon Hawk itself is also torn apart by the radiation. T3 and the player become increasingly desperate. Finally, they realize the horrible solution: Bao-Dur's corpse still lies in the Med Bay; the party never had time to properly deal with it with the threat of Kreia. The only solution is to use the parts of Bao-Dur's mechanical arm. His superior engineering insulated his mechanical arm from Malachor's radiation, and the parts can be used to save the Ebon Hawk. T3 is hesitant, disgusted - but finally goes through with it. Play the movie of the Ebon Hawk flying out of Malachor's depths. Bao-Dur is thus integral to both scenarios, giving his character closure - in life he saved Telos, in death he saved the party. "Make my sacrifice matter," indeed. Wait, wait, but what if you never repaired HK? Couldn't you just use those parts? Glad you asked. We have indeed accounted for that. HK is still in the cargo annex where Mira hangs out, except he's gone from a standing to a fallen position. T3 can examine him, resulting in another mini-dialogue: "[The repairs on HK-47 were never finished, so he had no protection against Malachor's devastating radiation. Your sensors detect that he has been fully consumed by the radiation and is totally inoperable. Not even his component parts will be of use to you.]" So no, a broken HK will not save you. What exactly will this mod do, IN EXTREME DETAIL? You asked for it. I hope you like words. For Bao-Dur: For the Ebon Hawk falling into Malachor: So, how can I help? Glad you asked! The most obvious answer is that the more experienced modders we have on our team, the better. But what if you're not an experienced modder? Well... Every so often I might post proposals for additions or revisions that might be made to the mod. These might be because I think they're an improvement, or because of technical reasons, or because I accidentally broke the thrice-sealed circle around my computer and have been possessed by a spirit from the seventh ward of Maestral... whatever! The point is I'll post things, and you can tell me if you think they're improvements to the mod's scenarios, or if they're bad ideas, or if they're somewhere in between. We do need voice actors for the computerized voices, so try out for the role (and the TSF Officers that find Bao-Dur might also say something, maybe)! Mic quality and how-much-you-sound-like-a-robot-ness are key factors here. You can fiddle around with filters in Audacity if you want, or if we settle on your performance, we might handle that. The lines in question you can find below. Lines in need of Community Voice Acting For the Attack on Telos Warning: Fuel pressure rising. Warning: Fuel pressure at critical levels. Fuel pressure stabilized. Fuel pressure at stable levels. For the Ebon Hawk Warning: Radiation levels rising. Warning: Radiation levels critical. Hull integrity compromised. Radiation levels normal. Hull integrity stabilizing. Alright, that about wraps it up. Hopefully we'll have something to show you soon.
  5. Correct me if I'm wrong, but isn't T3 implied to still be alive? Kreia says at the end that "the small one [droid] who waits outside has one last mission for you" and since it can't be Goto, HK, or the Remote because they all have their own standoff, it has to be him. Also, he's an available party member for the Attack on Telos, isn't he? Either way, it's probably time to start asking some more serious questions regarding this proposal. Three in particular. 1. Fair Strides and Kexikus have volunteered to help, if I understand correctly. Is there anyone else who wishes to help? 2. Are there any further objections to the proposals I've outlined in this thread? (proposals found here and here) 3. This one I defer to our volunteers and people uninvolved with the mod but who have worked on similar projects: How do we get started?
  6. I appreciate all the support; it's very encouraging. Frankly, I'm not sure where to start, but after some thinking I would like to slightly revise the T3 portion of my proposal: So the whole thing falls apart for a player that never fixed HK. For them, they've got a full, unrepaired droid in the cargo bay - why bother using Bao-Dur's arm when they can just salvage an unrepaired HK for parts? In response, I offer the following revisions, which should make things more tense: In the cinematics, Malachor's center, the one the Ebon Hawk is falling into, is consumed by a bright green light. I don't think it's a leap to say this could be radiation. So, in the T3 sequence, have a computerized voice (community voice-acted) announce periodically: "Radiation levels rising." T3 is now working against the clock. Scratch the party having taken absolutely everything; that was a bit of a stretch. Instead, have there be plenty of containers with parts - but they're "Irradiated Parts" (no new art assets required; use the same icon). First time the player opens a container with one, have a dialogue open that explains, "[The core of Malachor V emits dangerous radiation that greatly harms both organics and machines. These parts have been rendered inoperable by Malachor's radiation - it is only a matter of time before the Ebon Hawk itself suffers the same fate.]" More containers litter the Ebon Hawk, all of them containing Irradiated Parts. T3 and the player become increasingly desperate as they find nothing but useless, irradiated parts no matter where they look, as the computerized voice continues to blare that the radiation levels of the Ebon Hawk are rising. Eventually they realize it was all a red herring and check Bao-Dur's arm in the Med Bay, resulting in another dialogue: "[bao-Dur's superior engineering has insulated his mechanical arm from Malachor's radiation. If you wish it, the component parts of Bao-Dur's arm could be harvested to repair the hyperdrive and save the Ebon Hawk.]" Same as before, T3 is hesitant, etc. If the player never repaired HK: HK is still in the cargo annex where Mira hangs out, except he's gone from a standing to a fallen position. T3 can examine him, resulting in another mini-dialogue: "[The repairs on HK-47 were never finished, so he had no protection against Malachor's devastating radiation. Your sensors detect that he has been fully consumed by the radiation and is totally inoperable. Not even his component parts will be of use to you.]" Thematically, this also reinforces just how toxic Malachor V is - how it harms and destroys everything it touches. We've seen the harm it did to the Exile, Bao-Dur, and Mandalore - now we see the harm it can do to machines, things that aren't even alive in the same way. It reinforces the game's statement that Malachor just harms and consumes - and it doesn't even care if its prey is technically alive. So that should solve that oversight and make the T3 section more tense. My only concern is that players might not figure out to go for Bao-Dur's arm, and they might spend so long searching it'll go from tense to annoying. I'll have to think on a way to hint the player towards Bao-Dur if they start taking too long. All of this, of course, assumes that this revision is an improvement. If the original, simpler idea was better, don't hesitate to say so.
  7. If that ever were to happen, I volunteer to help on such a mod. I'm primarily a Fallout modder (FO4 and FNV) but I dabbled with Kotor Tool many years ago and know how to perform basic tasks with it; I'm also familiar with TLK files and basic DLG editing. I'd probably need to de-rust, so it's not much, but better than nothing. However, there seem to be a lot of ideas and a lot of mods that were put on hiatus indefinitely, so if there's a better mod or a better idea out there, I defer to it. If the issue is legitimacy - as in, what the devs would have wanted vs. what some whacko on the internet came up with - I could see what I could do about that.
  8. Alright, there's certainly a surplus of ideas of how to fix these issues, but I suppose I'll throw my two cents in - a way to provide some closure for some of the bigger holes that doesn't require the world (new modules, re-spliced lines, etc.). There's already a quest during the Attack on Telos where the TSF facility is a cross-station for fuel. Expand on that - show that Bao-Dur rushed off to protect that. Sometime around the Exile touching down on Citadel Station, switch to a solo section with Bao-Dur. Start it right outside the TSF station. Inside are a contingent of Sith that he has to take down. The computer terminal that's there - the one the protocol droid normally stands behind - re-label that something like "Fuel Management". Bao-Dur interacts with it and starts to fix the problem, but more Sith keep coming in. This happens two or three times, with a computerized voice (community voice-acted) announcing the station is critical in a bark box. As he rushes between fighting and working at the computer, pseudo-dialogue prompts appear on the computer that hint at his motives: as in "Reroute the fuel to save Telos.' if he's LS; "Reroute the fuel to finish what you started." if he's DS. As a result of all the fighting, explosions start to consume the TSF station as Bao-Dur is finishing his work - he pauses, looks at the exit, his last chance to leave, but then goes back to working at the computer. Warnings that the station is critical are still blaring. Bao-Dur is severely wounded by everything - if he wants to save Telos, he has to go down with the ship. He continues working but finally slumps, and falls - just as the computerized voice says the station has stabilized. If the Exile does the fuel TSF quest, they find the dying Bao-Dur long after the fact, still slumped behind the computer in the TSF station, now marked by carbon scoring and Sith corpses. The Exile arranges for Bao-Dur to be taken to the Ebon Hawk's Med Bay and goes to board the Ravager. In this case, the PC will reunite with Bao-Dur in the Med Bay of the Ebon Hawk after defeating Nihilus and speaking to Carth. If the Exile doesn't find Bao-Dur, he is found by Grenn and some TSF officers after the Exile has boarded the Ravager. In that case, after meeting Carth, Grenn intercepts them on their way out. PC can ask "What is it?" but Grenn simply shakes his head silently (no VO required) - immediately followed by a cut to Bao-Dur in the Med Bay of the Ebon Hawk, same as above. In the Med Bay, Atton is making a token attempt to heal Bao-Dur, maybe tries a Force power if he's a Jedi - but it's no good. Atton leaves, shakes his head, frustrated. PC finally approaches Bao-Dur in the Med Bay - it's clear he's dying and nothing can be done. They can say goodbye in any manner of ways for RP's sake. As he dies, Bao-Dur's telepathic VO from TSLRCM plays that leads across the ship and finally to the loading ramp, giving it context. The other fixed problem: The Ebon Hawk falls into Malachor and then flies back out This one's an easy fix if the above's already in place. Play the video of the Ebon Hawk falling into Malachor. Cut to a solo section as T3: Bookending the game, T3, who was left on board, is the only one who can fix the ship and get it out. Re-use the damaged Ebon Hawk module from the prologue. The problem: There are no parts to fix the hyperdrive. Anywhere. T3 can search the ship and express frustration, but the party must've taken everything of use - there's just not enough to fix the ship. Eventually, the player - and T3 - finally realize the horrible solution: the dead Bao-Dur still lies in the Med Bay, and salvaging parts from his mechanical arm will be enough to save the ship. T3 is reluctant, a little disgusted - his retractable arm hesitates before he finally goes through with it. Hyperdrive fixed, play the movie of the Ebon Hawk flying out of Malachor's depths. Has the added benefit of giving Bao-Dur's death an extra layer of meaning: in life he saved Telos, in death he saved the party. "Make my sacrifice matter," indeed. If T3's section runs a little short, I suppose you could always pad it out with some manner of puzzle T3 has to solve on the Ebon Hawk's computers, but that might throw off the pacing of the sequence. Alright, so... my solution may not require brand-new modules or getting spliced lines or anything, but it would still be an enormous amount of work to implement. Finally, everything I've just said is essentially my best guess for what could have happened, given what we know - it's all speculation, fanfiction for all intents and purposes, and it lacks any legitimacy. For those who want to restore what the devs meant, this is definitely not the way to go. But it's my two cents, and I figured I'd offer it. If it helps, great. If it sucks, sorry to have wasted your time. Hopefully, though. we'll eventually get some closure for the endgame.