Farmboy0, does your KOTOR1 model template handle animation in the placeables(doors, lockets)?
I checked Xoreos and mdlops and also told to the DrMcCoy about this.
Example of the problem:
There is a placeable (dor_lda01.mdl converted via mdlops 0.6). And I see in the animation section:
orientationkey
2 0 0 -1 3.14159265358979
positionkey
0 -0.041916698217392 0.096728503704071 0 0 0 0 0 0 0 -0.0645015016198158 0 0 0 0 0 0 0 0 -0.0474167987704277
0.100000001490116 -0.041916698217392 0.096728503704071 -0.00970267038792372 0 0 0.0229321997612715 0 0 -0.0474167987704277 0 0 0 0 0 0 0 0 -1.90687000751495 0
0.200000002980232 -0.041916698217392 1.33635848760605 0 0 0 0 0
0.533333003520966 -0.041916698217392 0.096728503704071 0
2 -0.041916698217392 0.096728503704071 0
Orientation is the same as in creature's orientation(time, quaternion[4]), but it seems there is something wrong with PositionKey. It seems that mdlops interpret controller data wrong.
Similar problem is in the plc_footlker.mdl and in other placeables. In creature models positionkey and orientation keys looks fine.