Galney

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Everything posted by Galney

  1. Hi, sorry I did not consider it as a separated subject as I thought the tool was maybe managing it itself. I will go on another thread next time, sorry for the inconvenience 😅 However, thank you for your help, I was manage to solve it thanks to you. I think I will add it to the document too, as it can help!
  2. Amazing! Thank you very much, that solved my problem. I will update the document with your comments. Just one question, is there a simple way to adjust the head position to the rest of the body? I am guessing that we have to move the "Character dummies" but I am not sure. Also, apart from moving the "character dummies" a bit, then check in the game the results, and keep repeating this until your head is well adjust to the body, I don't know if there is a more simple and faster way to do this. Here is an example of what I am talking about: You can see that the neck of the head is not aligned with the neck of the body. I am also guessing that the same method shall be applied to adjust equipment, such as mask or goggles, on the head?
  3. I am back! So as mentionned in my previous message, here is the document I prepared (pictures are in low resolution, because the document was to heavy to be shared directly on this message, but if needed I have it with better quality). Again, I have a problem with the result, so I know my document is wrong, can you please help me to find out where and how to correct it. Once corrected, if you want to, you can use it as a tutorial document (I named it like that actually) Thank you in advance for your help 😁 TUTORIAL_LOW_RESOLUTION.docx And here is attached blender files Tutorial_3. It is the last one I made before exporting it to KOTOR (If you want the two first version of this Blender file I can provide it). Along with it, there are the .mdl and the .mdx files and the texture. (I could not transfer it in my previous message because the total size was to heavy) So if you don't see my mistake in the document, maybe you will find it in the other files? Thanks again ! 😁 Tutorial_3.blend n_traskh.mdl n_traskh.mdx n_traskh.tga
  4. Hello ! Thank you for your feedback, I will take a look at the videos, it looks very interesting. However, I am not sure that the videos will help me on my problem, this is why I was asking for a tutorial. Anyway, yesterday, I had an idea that might also help you on the potential need of a tutorial. I thought that, in order to solve my problem, I should tell you what I did from importing the first model to exporting it to the game. But as it would have been very long to post it as a simple message, I basically wrote it in a word document (.doc) and I was planning to attached it to my next mesage. And while I was writting it, I told myself "hey, once I know where my mistake is, I will be able to correct this document, and it could maybe be used as a tutorial for beginners". So I wrote it in a way that it looks like a tutorial with instructions, and most important, pictures everywhere. The document is now almost done (around 30 pages), it goes through importing the .mdl model to blender (in the example it is the head of Trask), replace the model by the one you want (Vertex Groups, etc), adding texture (simple tutorial, nothing compare to a dedicated tutorial on Blender), exporting it and see the result in the game. However, as I said, for now I have a problem with the result 😅 because it looks like this : So I think I am not far from getting something good, therefore I am guessing that what I put in the document is not totally wrong. So once corrected it could be good enough to start. And with your comments it could actually become a real tutorial with all the details of the amazing work you did. What do you think ? Would it be ok for you to take a look at my document (I will send it today) and if you like it, you can use it as a baseline for your tutorial (this is up to you, I am not trying to take credit of your work by doing this document. I just think that it could help you to aving having to spend time on this) EDIT: And to answer to you about: "I'm sceptical though if it will actually bring more people to use KotorBlender.", I am talking about myself but I am probably not the only one, I never understood nor liked 3DS MAX, and I always prefered Blender. However, in the past, 3DS MAX was the only software with good tutorial on how to create mods on KOTOR, even when the first plugin for Blender was created. Therefore, even if I prefered Blender, I had to stick to 3DS MAX as it was the only software with plugin I learnt how to you. So yes, a tutorial will always attract more people, even more if they have to chose between one with a tutorial and one without.
  5. Hello ! This look amazing. However, I was wondering if you have a tutorial available to learn how to use this tool. I am basically a noob, and I would like to import new characters (bodies and heads) into Kotor 1 and 2. In the past I have been able to do it, but it was on 3DS max, which was not really user friendly, so I kinda gave up after the first head and first body (and I have to say that it was a long time ago, so I don't even remember how to do it correctly) But your tool looks way more fun to use, so I would like to give it a try again, but I go on google I can only find tutorial for 3DS max, and usually for weapons. (I cannot find tutorial for heads or bodies anymore) But I cannot fing anything for blender and most important, nothing for the amazing tool you made 😅 (or maybe I am just not good at researching) So is there any chance you have made a tutorial or know one that exists and is applicable for your tool? Thank you in advance for your help 😁
  6. Hello there ! I would like to know if someone can help me ? I imported a 3D model from TOR into KOTOR but it didn't really work. The new model doesn't move and just follow the old one. I think I missed something but I don't know what. I tried to find a tutorial about modding kotor with blender, but I didn't find anything. Or maybe I did, but as I'm french I might have not understand the tutorial ^^' Does anyone can help me to understand what's wrong with my model ? Here are some pictures (sorry I wasn't able to print the screen, I don't know why) : To link the new model to the old one I just use Ctrl + J. So I think the problem comes from there. But I don't know what to do if it's not that (I'm not a game designer, I do this for fun ^^') Thank you in advance !