Hi everyone, hope you are enjoying the kotor remake news yaaay lets hope they don't mess it up or something, right?
Aaanyway, lets get to the point. Long story short, i made a horrible bad model in blender (based on the one made by apeiron remake team ) and exported it with kotorblender, used substance for the bake of the high poly and texturing the base color, and then merged the texture sets into one TGA (i know is not necesary casue you can mask meshes in substance, but i didnt know better). The thing is, altough my model shows up in kotor when i put it into the override folder, the texture is not appying on it. The model is unwrapped, and when i apply the texture on blender it works fine, so maybe i'm missing some kind of step concerning custom 3d models? (replaces blstr_001 that you get in the endar spire). Converting it to TPC is not working either and im out of ideas Thanks for reading!!
My steps:
-Create 3d model (high and low poly), replace the one imported form kotor respecting the hierarchy( blstr_001) and export the low poly mdl with kotorblender
-Bake and texturing in substance, then merge the texture sets in one texture (those texture sets belong to the same uvmap so they work fine when merged, at least in blender)
-Convert the kotorblender .mdl into binary with mdlEdit and then to override folder with the its TGA texture. Mesh works fine but looks white, like the texture is not applying.
(Srry for my bad english)