Resson

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About Resson

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    Jedi Initiate

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  1. Hello folks. Attributes like INT and WIS (also STR for intimidation, I suppose) and most skills (awareness, for example) in TSL have real influence on dialogues. Does anybody know how to find requirements to every check in TSL (TSLRCM, preferably)? I've searched but found only some of them like T3's full repair and not the full list of checks in the game.
  2. Wonderful idea! I have some random thoughts about AI: What about party AI improvements? It's even hard to roam with them because they try to get stuck all the time. Party members seem to be not bad with offensive force powers and strikes (well, it could be better, I suppose), but they also need to learn how to use those individual buffs like force speed/force immunity and etc (activation out of combat, perhaps?). Manual activation of all these buffs in 3-jedi party is frustrating, considering their duration. At least force speed buff AI activation is a need. And HK-47 never uses his power shot (is it fixable?). I would like to see jedi guardians (enemies and Juhani) jumping back and forth (they should use their advantageous force jump). Also enemies' combat strikes should be based on their weapons - sneak attackers should be stabbing in the back with flurry all the time, tanks and low-damage opponents should go with power strike, guys with 20-20 crits and high damage should go also with flurry and etc. If an enemy has several strike feats, he should use appropriate - probably enemy check his attack vs defense of party members (not to waste power strikes on high-defense guys, and flurry strikes on toughness-guys). And of course, enemies/party members should not constantly cast debilitating force powers on already debilitated enemies - sometimes it's better to do some damage. Anyway, I don't know if all these changes are possible to implement. Still a great work - AI is ridiculous sometimes and definitely should be reworked.
  3. Resson

    Improved AI

    This is a must-have mod! Anyway, is it possible to do similar mod for the kotor 1?
  4. Resson

    Requests

    Can anyone do a mod that improves AI (primarily - concerning usage of force and strikes/shots) for kotor 1? I had seen only version for tsl.