cyricc

Registered
  • Content Count

    8
  • Joined

  • Last visited

Community Reputation

0 Neutral

About cyricc

  • Rank
    Jedi Initiate

Recent Profile Visitors

3,106 profile views
  1. In that case, try putting the mod inside the override directory in your game folder, e.g. Steam\steamapps\common\knights of the old republic ii\override.
  2. Do you have any mods installed from the steam workshop? If you don't, try installing one and see if that folder gets created. If it doesn't, try looking through the workshop\content folder to see where it got installed, then place this mod there.
  3. If there is not currently a k_sp1_generic.ncs file in your override, then this mod should be compatible with whatever you're running.
  4. I wasn't able to find the lost power pack, but the other two mods don't look like they override the base scripts at all, so my initial impression is that they should be compatible. Is there actually a k_sp1_generic.ncs file in your override folder?
  5. I could take a look at it, sure. Note that I'll need the uncompiled modified .NSS sources (i.e. k_inc_force.nss and/or k_sp1_generic.nss) that you're interested in merging -- not all modders include them in their releases.
  6. Doesn't work with any force mods may have been overstating it a bit. Force mods that don't override k_sp1_generic.ncs (e.g. armor restriction or FP mods that override spells.2da) will still work. Unfortunately there is no automated way to make mods targeting the same scripts compatible with each other. You'd have to manually merge the source changes made by each mod and recompile it.
  7. View File Increased Force Buff Durations Compatibility Compatible with TSLRC 1.8.4. Not compatible with any Kotor2 mod that also overrides k_sp1_generic.ncs, i.e. other force power effect mods. Force mods that override spells.2da or other files should be compatible. About This mod increases the durations of beneficial force powers by a factor of 2-3x to make recasting them less annoying. Not long enough to fire and forget, but enough to actually last through most battles. Install Non-steam users: extract k_sp1_generic.ncs to <Kotor2 directory>\override Steam users: extract k_sp1_generic.ncs to <Steam directory>\steamapps\workshop\content\208580\485537937\override Uninstall Remove k_sp1_generic.ncs from the directory above. Powers Affected --------------------------------------------Valor I, II, III 20s -> 60sAura, Shield, Armor 20s -> 60sSpeed I, II, III 36s -> 90s* also apply to Force EnlightenmentForce Resist, Immunity 60s -> 120sEnergy Resistance I, II, III 120s -> 300sBarrier I 30s -> 60sBarrier II 45s -> 90sBarrier III 60s -> 120sBattle Meditation I, II, III 20s -> 60s-------------------------------------------- Submitter cyricc Submitted 01/11/2016 Category Mods TSLRCM Compatible  
  8. Version 1.0

    4,261 downloads

    Compatibility Compatible with TSLRC 1.8.4. Not compatible with any Kotor2 mod that also overrides k_sp1_generic.ncs, i.e. other force power effect mods. Force mods that override spells.2da or other files should be compatible. About This mod increases the durations of beneficial force powers by a factor of 2-3x to make recasting them less annoying. Not long enough to fire and forget, but enough to actually last through most battles. Install Non-steam users: extract k_sp1_generic.ncs to <Kotor2 directory>\override Steam users: extract k_sp1_generic.ncs to <Steam directory>\steamapps\workshop\content\208580\485537937\override Uninstall Remove k_sp1_generic.ncs from the directory above. Powers Affected --------------------------------------------Valor I, II, III 20s -> 60sAura, Shield, Armor 20s -> 60sSpeed I, II, III 36s -> 90s* also apply to Force EnlightenmentForce Resist, Immunity 60s -> 120sEnergy Resistance I, II, III 120s -> 300sBarrier I 30s -> 60sBarrier II 45s -> 90sBarrier III 60s -> 120sBattle Meditation I, II, III 20s -> 60s--------------------------------------------