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Posts posted by Antonia
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I get pretty good results with FW and K1 (steam), however, it DOES take some tinkering. Lots of times, starting the game I notice FW for whatever reason fails to "hook" the game process before it's actually running, which means it reverts to 800 x 600, and I have to quit and restart a few times to make it behave.
There's even been cases where I had to specifically "reset" the resolution settings by manually re-setting it to 800 x 600, launching until I see the game process actually 'hooks' before it switches to full screen, THEN again manually selecting one of the new FW resolutions.
So yeah.. it can definitely be twitchy at times, but it'll work if you argue with it enough.
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No, this isn't hentai.
Released today: Day of the Tentacle (Remastered) Steam/GoG
http://store.steampowered.com/app/388210/
https://www.gog.com/game/day_of_the_tentacle_remastered
Figured I'd toss a heads' up for any old fans of this little gem (like me), or for any of the 'new kids' who may not have played it back in the day.
If you can stand side-scroll, scene-based 2D point-and-click adventure/puzzle games at all, you should really check this out. Just don't cheat yourself of the fun and discovery by using a guide except/unless you *really* get stuck somewhere. Way more fun trying to figure out what the hell you're supposed to be doing, and lots of little random bits of humor you'd miss if you just take the 'shortest path' to the finish line.
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Strictly speaking, any time you replace a body, you're going to get a new head as defined by the default head column of appearance.2daOr is it possible to have a disguise item only replace either the body or the helmet?
There's ways to work around it though.
Not to toot my own horn too loudly or anything, but that's basically how my armband works. I too ran into a situation where I got tired of needing new lines in all the 2da files and specific items for specific characters etc, so in my case, one item covers pretty much any possible default disguise and head combo the game will support.
http://deadlystream.com/forum/files/file/808-kks-disguise-armband/
If all you want is to do one for Bandon's armor, you'd need to make a script that applies his appearance as a disguise effect, but then uses the DuplicateHeadAppearance function to put back the head you wanted to keep. Since you need someone to duplicate, what I do to solve this problem with the armband is first create a dummy character at the module's starting location, then duplicate the (N)PC''s head to that dummy, apply the disguise effect, then duplicate the dummy's head back to the (N)PC before deleting the dummy.
Also note that this function does sometimes do some slightly twitchy things. For example, I'm pretty sure once you change a head with the duplicate function, applying a disguise won't alter that head again (unless the disguise has a built-in head), and the effects get a weird sort of pseudo-permanence which will sometimes get canceled after some cut scenes, but often not..
Anyways... if you want any more technical info, let me know. The armband will work fine to run around in Bandon armor as a disguise effect) if you wanna just go that route, or of course you could make an item based on the same idea for just that specifically.
-Kitt
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Pazaak is pretty easy. There's a random element that can make it sorta tricky at times, but once you get the hang of how things tend to work and pick up a half-decent side-deck it gets pretty easy to win consistently.
At first, just be sure to do a quick-save before you play a game if you don't wanna lose a lot trying to get the hang of things.
-Kitt
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Actually, I suspect HK would be pleased with himself beyond measure, were the rest of the galaxy to fully adapt and incorporate 'meatbags' into their common vernacular. xDQuick clarification: "I believe that term is the sole property of a certain assassin droid, and considering his displeasure at replication of his function or mannerisms, I felt it best to use an alternative." :|
-Kitt
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Replacing the appearance of your enemies is fairly simple really. Figure out which lines (rows) in appearance.2da you really don't like, and map them to use something else instead.
For example, if you hate the sith soldiers, you can replace the data in their row (28) so that where it calls for the N_SithSoldier model (and skins) you point it to something else. Say N_SithComM, which is your run of the mill male Sith.
You'd have to play around with which value(s) you're not liking, and which replacement(s) you wanted, but this will have the same effect of extracting/renaming a bunch of character models except you can keep all the changes in this one, central file and not need to actually chase down and extract all those models.
As for weapons.. you could probably do the same thing here by altering the baseitems.2da file, but I'd be rather careful to make sure any time you go in and change something, it stays the same basic "style" of weapon. For example, you could probably safely change the entry for quarter_staff to point to double_bladed_lightsaber, and instances of these weapons would *likely* still work as intended. Changing something like a blaster to a lightsaber this way however would almost certainly have some odd results, I would think, but honestly I've never tried to make such a universal change before, so I'm not entirely sure what the effect might be.
You *could* of course do this by finding and extracting and renaming models of one kind to that of another, but I expect again you'd probably want to stay within comparable weapon classes, since the game data is still expecting a weapon that's defined outside its actual model data. Basically what I'm saying is, if the game encounters a uti file that tells it there should be a heavy blaster here, I'm not really sure what all the effects might be when it loads up the model for a lightsaber. Might work fine, but I suspect at the very least, it'd be a blaster that just looks like a lightsaber and probably has some very strange animations going on when someone tries to "shoot" it.
To *Properly* replace weapons you dislike, you'd actually want to edit each .utc file for every character/enemy that's using something you don't like, and point it to use a weapon you prefer.
There will probably be a few instances where the game creates someone's items "on the fly" with scripting, and they'd still be wrong, but this should catch the majority, and you could then look to trying to fix any individual oddities that may remain.
Sorry if this all sounds a bit disjointed. I know what I'm trying to explain, but I've never been that good at laying this sort of thing out in a nice tutorial fashion, which is why I don't make tutorials. xD
Anyways... see if that info helps at all, or if someone else may wander in and give some more helpful information and we'll see where things go from there.
-Kitt
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Not sure about going from PC <--> Mac issues... but
First, editing a container directly (say, footlockerxx.utp) is usually a bad plan. It usually means that LOTS of footlockers all over the game will have whatever you just put in there, as the template itself gets re-used a lot.
Secondly, the icon is determined by the base_item type (which gets looked up in baseitems.2da) and then the "model variation" setting to determine if it wants say this_image_01 02 03, etc.
Should be some tutorials around covering some of this stuff, which would help explain a lot of these basics better than I could do here in a simple post really.
-Kitt
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It's not *hard* really.. You can usually make any number of appearance-based mods compatible with some fairly simple 2da edits. Knowing exactly what you'd need to do though depends a lot on exactly what your'e trying to merge, and which one(s) aren't doing what they're supposed to already.
-Kitt
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In all fairness, there probably *is* an upper limit on just how much data/how many entries can be read in from a given 2da file, but to figure out exactly what that limit is, we'd need to decompile the exe and see what it's doing.
That said, there is *no* way you've found that limit. My own appearance.2da file for example is currently only up to 514 rows, but I've used one before with over 1200 rows and it caused no issues whatsoever.
As I said, I'm not exactly certain exactly how they've set up the data where the engine reads these things, but they definitely gave it more than enough room, so that's not your issue.
-Kitt
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I recall using a 6800 ages ago with no issues. Current game rig has a GTX 780 and lappy has a GTX 770M.
Probably used another half dozen somewhere between/before the 6800 and now. No issues.
-Kitt
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I kinda figured all of the above would be concerns, thus I was asking for someone who could model. Figured maybe we could do something custom.You'd need permission from RyuzakiPwn first, unless his read-me says otherwise.
And I haven't checked the mod, but it seems to just be textures, so there could be porting concerns if the files (or something with the same UVMapping really...) aren't in KotOR 1. And depending on the model/mapping, you could need to re-UVMap some K1 models to fit the texture.
-Kitt
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Ok, who'd like to help me here? Like Lucy, I feel the K1 robes are.. sad.http://deadlystream.com/forum/files/file/486-tor-armored-robes/
Can I get those redone for K1 robes? Just as a replacement?
Someone with some modeling experience.. please. Lend me a hand. You provide the models, I'll do everything else. Otherwise, I'd have to do something very ugly, which is un-good.
I DO intend to learn 3ds/MDLOps one day, but.. probably not today.
-Kitt
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I'd have to look at the file in question to be sure, but yeah. *usually* you can just re-order things a bit. Sometimes though, depending how it was tree'd in the first place, you have to make some additions/copies to get everything happy.
But yeah. I have no issues. You can take it if you wish, though I'd be more than happy to do this sort of leg-work and just forward stuff up to you for inclusion in K1R 1.2+ too. Happy to lend a hand.
-Kitt
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It's not unused if it showed up in the playthrough.
That being said, I just checked the post-Leviathan Carth dialog, and that line ONLY shows up if you...:
1. Have NO Mission in the party (how?!)
2. Have NO Juhani in the party (easily possible; just kill her)
3. Have NO Jolee in the party (easily possible, if Kashyyyk is the last planet)
Which file is it? I could whip up a fix in no time so the line triggers no matter who's with you. Might even be able to fairly easily do it with TSL patch, so it'd work for versions already modifying the dlg too. Would have to look first to be sure though.
-Kitt
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Not sure if it's exactly what you're after, but you may wanna have a look at these:
KotOR 1:
KOTOR Mod: Stormtrooper (Imperial Trooper items for PC and/or replace Sith Troopers)
KOTOR Mod: Clone Troopers (Clone Trooper items for PC and/or Republic Trooper Replacement)
KotOR 2 - TSL:
TSL Mod: Republic Clone Trooper (Clone Trooper armor/blaster items for Party) -- This could probably be easily adapted to also do some sort of enemy replacement.
TSL Mod: Imperial Stormtrooper (Imperial Stormtrooper Armor/Items for Party and/or Sith Trooper Replacement)
I *think* these were all made by Prime, way back in the day, though I'm not 100% certain of that.
Also, we have a requests thread Here for exactly this purpose.
-Kitt
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Hi there. I need some help with a mod that I downloaded here. It's the Revan's Jedi Robes mod. My game crashes as soon as I try to equip the Robe. I know what makes the game crash. It is the Disguise Entry of the Robe (it even says Error). http://postimg.org/image/9u3acmmv7/ . As soon as I delete this entry, it works but a wrong model is shown in the game. Now I'd like to know if someone knows what I have to put in the Disguise entry since I have no reference what the Entry could look like. I hope someone can give me a clue.
--Edit by Antonia --
Ok, I solved this. The appearance.2da that's packed with the mod is indeed wrong. It's got all his custom content in it (a lot of it), but.. that's actually not the problem, and it will probably work as-is if you do NOT have a modified appearance.2da already. It DOES modify an existing one properly, adding just one row at the bottom.
What it does NOT do is use the memory token to dynamically install the uti file for the robe. (jedirevan_robes.uti) Nemesis said once we fixed that, everything else seemed ok, but I didn't look at all the other items and whatnot, so I can't vouch personally.
But to fix the problem, pull up Kotor Tool, load GFF files, load jedirevan_robes.uti, then look at the properties tab. Highlight the row that says "disguise" in it and hit the DEL (delete) key. Now double click at the bottom row where the * is to add a NEW property.
Oh, Kotor Tool needs (in settings) to be told to look for 2da files in the override folder. Derp. If that's not set on already, turn it on, quit Kotor Tool and start it again.
NOW add the new property, pick type Disguise (should be the bottom entry, or close to it) and then pick what SHOULD be the bottom entry in the sub-type list. Will be something about Revan_Armor (forget exactly right this minute).
Any other issues, PM me. I'll see what I can do.
/Edit
I think what happened is your appearance.2da didn't get properly updated.
If the item is applying a disguise, it then looks for a "subtype" Usually, that "Error" result is when it's out of range (too high a number) for the table.
Lemme take a look at the mod and see what's going on, but do you have a plain GFF editor? (KGFF or something similar) If so, load up the item template file (jedirevan_robes.uti) and see what number it wants for the disguise sub-type. If that number is higher than your last row in appearance.2da, then that's the problem.
PM me if you like.. I'm sure we can sort this out.
-Kitt
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I'll have to wait till I get K2 going to really get a look at her, but snagged and bagged, and I'll be taking a good look once I get to that point. Too busy with K1 for the moment though.Well, here's mine at least (VP said it reminded him quite a bit of Bloodrayne, which I saw my brother playing after I released the mod):
http://deadlystream.com/forum/files/file/144-reskin-of-pfha03/
I do love Bloodrayne though, the first better than the second, even if the second is much prettier, I really liked the gameplay better in 1. 2 was way too console-fighting-game, and I'm not good at memorizing 200 button combos. lol
Oh thank god. I found how to show plain code instead of all the fancy edit boxes and tools. Couldn't figure out how to edit quote/link/etc tags for the life of me for a moment there. This is much better. lolCome to think of it, that was actually my very first released mod (prior to that, my only real modding work was reskinning Glovemaster's Halo Energy Sword)...
Heh. Irony. My custom head was my first mod too. Back in the days when we were lucky if Kotor Tool could extract the files we needed, and anything past that was like.. wait.. a what editor? HahahaHAHAha. So yeah.. hex editors, notepad, some duct tape... you know the drill. xD
Looks good from here, but again.. have to wait for K2 to really get in there and check it out. But that, like all things worth waiting for, shall come..The other mod was by miro42:
http://deadlystream.com/forum/files/file/699-mara-jade-pc-for-tsl/
It's so bad nowdays, I can barely play a game anymore. I start, then it's like.. *sigh* I need a mod for this...And you're a junkie? I'm the poor insane workaholic who hasn't found anything better to do for the past five and a half years... (Crap, it's been that long and I'm still finding things to do?!)
and off I go searching for tools, whipping out Notepad++ and a compiler... lol it's horrible.
I even go and hunt down games I already owned for X360/PS3 *just* so I can try to mod the damn things. I tell ya, I think I have a condition.
Thanks a bunch for the links. As I said.. they've been snagged, and sorted into the mods I'll be dumping in K2 once I get around to firing it up. ^-^
-Kitt
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Besides our recent chats on LF, I had only met you by reputation and through your work.
I don't actually recall telling you that I was self-taught, so thanks for taking the time to do a bit of research.
If you need to know anything (about me, about new tools, or just getting back in the saddle) feel free to either PM me or I'm almost constantly on Skype.
Your saddle or mine?
...er, maybe that'd qualify as one of those areas where I should know more about you before I start tossing out the jokes and the flirting?
Anyways, I think I caught wind of your self-taught nature while browsing other threads to kinda catch up a bit. I don't often jump in and reply in such cases, as it's kinda like butting into a conversation at a party, though it depends on the topic and whatnot to a point, but I'm kinda an expert lurker. I pick up all sorts of stuff while I'm over here in my little corner.
I don't really do any of the various chat software... mostly because either I bug people to death (I'm kinda verbose if you hadn't noticed already), or I'm knee deep in ten things already, and the constant "you have another damn message" alerts drive me up a wall.. though I've been known to make exceptions from time to time.
But at a minimum, I can definitely at least find one of your PM boxes, so yeah.. I'm sure something will come up before long I wanna know and can't find, and now I know who to bug about it. (See what you've done?...) hehe
-Kitt
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Not sure what you'd call it, but it's like an audiophile (but towards cameras), but I am perhaps a bit too fond of the animated cameras and the camera work on cutscenes, so I could always lend a hand when I'm off break.
We used to call that 'shutterbug', though I'm not sure the exact usage applies here. And hell.. these days, we don't even really HAVE shutters anymore practically.
I still got my old Canon FTB and all the trimmings (still camera), but I don't use it much. Hard to find decent film, and I pretty much have to develop it myself if I bother, which is a lot of work for someone who's already as busy as me.
-Kitt
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Yeah, I love my redheads. ^-^
You happen to have handy linkage for yours and the Mara one? Would like to have a look. See if I like 'em.. check compatibility, blah blah. lol
God.. I'm such a junkie. I start playing with code and game files and I just can't stop myself.
-Kitt
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LOL Something like that. I swear.. half the time I catch myself saying something like "...5 years ago" I'm actually talking about like 1990 or some crap. xD
And yeah.. I did manage to pop back in for a short time back a ways.. coulda very well been 08-09-ish. Sadly, things were still more of a mess than I really knew at the time, so.. it didn't stick. Hopefully, things will work out a bit better this time around.
In any case, it's always good to know at least a few people remember you. ^-^
-Kitt
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Hey there! ^-^
So... yeah. I've been around since like.. I dunno. '03 or '04 or something, speaking in terms of KotOR and whatnot anyways. Been coding, modding, on the net, and obviously 'around' a whole lot longer than that, but that's another story.
Anyways.. had one of those long periods of 'life gets in the way', but I'm back in the saddle again, and trying to catch up on 'where all the cool kids hang out' nowdays. Most of these sites didn't even exist back in the day, so it's a learning curve.
Um.. let's see. I enjoy gaming (duh), old TV shows most people think are ancient, cheesy, crappy, or some combination of those like Buffy, and all the Trek stuff, and other old crap that doesn't immediately spring to mind. Some semi newer stuff like say Firefly, but honestly I am pretty picky about which shows I watch, and almost never watch 'current' stuff, because I have no patience and hate waiting for new episodes. ^-^
I also get into a lot of anime over a fairly wide variety of genres, though there's obviously still a whole lot of it I've never seen. I dig programming, though like Fair Strides, I'm more the self-taught sort. Mostly experience in C, but I can usually pull apart just about anything if I can lay hands on a decent compiler, a few help files and maybe some source, so I've dabbled with all sorts of crap.. some HTML/CSS/Javascript when I need to deal with the web, though I don't really like web development, but it's a handy place to archive my other crap at least.. Um.. dabbled some with Ruby, Python, Perl, Java... probably some stuff I completely forgot these days.. Used to incorporate a LOT of inline assembly in my old C/C++ projects, but not so much use for it really these days...
I'm a huge music fan, and again, across more genres than most people are probably aware of. My least favorites are probably country and rap, though even both of those have examples that I do enjoy, so I can't say I hate anything. Among the more favorite types would be classic rock, older metal, symphonic stuff, the near-dead true bards (singer-songwriters with just their voice and maybe a piano or guitar) and *good* blues.
I also do a lot of reading.. mostly fantasy, sci-fi, and graphic novels, but I'm no stranger to classic literature, historical accords, or cultural works either, and again, I try to keep an open mind and not reject almost anything out of hand.
I own an '09 Dodge Challenger, manual 6-speed, 6.1 Hemi, and I love to drive, especially on the rare occasions I can really let that car do what it was built for, though sadly, most of the time that'd just get me lots of very expensive tickets, so I have to keep it reigned in. The car I drive and its rear wheel drive train, plus the fact that I live up in Wisconsin and the usual condition of our lovely roads from about November to March should give you some idea that I'm a hell of a good driver, I love and respect classic American muscle cars, and I'm a sucker for speed.
Bleh. I bloody hate 'about me' boxes and intros, since I always waffle back and forth between babbling way too much, and not really knowing what the heck to say. I guess I'll tack on the fact that I'm old and crabby, though still love to laugh and try to have a good time no matter what's going on, I'm of open mind but strong opinions, so expect a fair debate from me, but a debate nonetheless until given good reasons to change my mind.
So yeah. Before this just rambles off into incoherent insanity, I'll just say if there's something you wanna know, ask me. If it's all just too shocking to post up here, you know where my PM box is. ;p
Glad to be here. ^-^
-Kitt
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File Name: KK's Disguise Armband
File Submitter: Antonia
File Submitted: 05 Feb 2016
File Category: Mods
K1R Compatible: YesThis mod adds an item to inventory which you can equip, then use (like an energy shield).
Once that's done, you navigate a dialog-driven menu (computer interface) to select a head, body, or combination and it applies disguise effects. This will work for the main PC and all the usual party member suspects (though it doesn't specifically support Trask, so he may do odd things under some circumstances).
There are 4 versions. Any of them should be compatible with everything, though if you've got mods installed that drastically change the order of appearance.2da, everything will point to the wrong things, and if you have content ADDED to appearance.2da, it won't know about that content without some alterations. (Contact me)
The 4 versions that are here now are:
- KK_Dsg_Band_v1_0b_K1R_and_KK_PC.7z - Direct custom content support for K1R and my custom female PC
- KK_Dsg_Band_v1_0b_K1R.7z - Direct support for K1R, but not my custom PC
- KK_Dsg_Band_v1_0b_KK_PC.7z - Direct support for my custom PC, but not for K1R
- KK_Dsg_Band_v1_0b_BASE.7z - No custom content support (though it still works fine for base-game content)
Pick your version, run the installer, enjoy. The patcher will make additions to globalcat.2da, spells.2da, igearstore001.utm (Igear's shop, Taris undercity), and
tar03_selven031.utc (Selven's character template, Taris lower city apartments). It should only append to these using intelligent functions from TSL patcher, and not overwrite or break anything (plus it makes backups). Everything else is new, unique files from me, so if they conflict with anything at all, it's very very strange. (really shouldn't possibly happen).As the above files probably suggest, you can loot one from Selven, buy another from Igear, and if two isn't enough, just use the console: "giveitem kk_i_arm_dsg.uti" (no quotes) for as many as you want.
There's a large readme.txt in the archive, and of course, any other questions, comments, concerns, yadda may be directed to me, and I'll be happy to address them. ^-^
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File Name: No Random Fighter Battles
File Submitter: Antonia
File Submitted: 05 Feb 2016
File Category: Mods
K1R Compatible: YesCouple little re-compiled scripts after modifying the include files to just disable all *random* fighter battles (I got sick of 'em).
This won't do anything about story-related ones that are meant to happen, but you shouldn't get any more random ones when going planet to planet. Some games, I like to just kinda fly around a lot and it gets really old to have to keep dealing with this little mini-game. Especially on today's faster machines.
Anyways, drop 'em in override. If they conflict, you're already using something that modifies those scripts, so best to not break whatever you already had going on (don't copy 'em).
I don't have the source for these anymore, it was a long time ago, in a galax... er, yeah. It was a while back.
I am planning a major update on this though soon. Not sure if I can do everything I wanna do yet, but I'll find out when I get in there and start breaking fixing stuff. ^-^
-Kitt
Gelrood, the Pazaak player
in Knights of the Old Republic General
Posted
I can't swear he's 'infinite', since obviously I never played that many, nor have I poked around to check how he's set up in the files.
I don't ever remember finding a limit with him though, so my best guess would be that he's probably set up as infinitely playable.
IIRC, you can also play infinite games against Kudos on Tatooine who will bet 75 for so many games, then 200, and finally 50 for any games after that point, as well as Toll Apkar on Korriban for 100 per game. Anyone else either won't play for money (like say Mission) or will eventually stop playing.