Hobbes

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About Hobbes

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  1. Using a tutorial I found in the forums here, I tried porting the 950cor module (the council chambers.) I edited the ported module with the KOTOR toolset to spawn my character in the council chambers, upon warping there. There were clearly some issues. It looked like nothing was working correctly; the area was pretty much all white - I've done other areas with success. I'm not sure why this particular module is causing problems for me. By KOTOR standards, this one should be pretty easy to port. I've also removed all the scripts in this module in editing . If anyone has any ideas on how to make this work, it would be appreciated! Thanks!
  2. I am extremely pleased to learn that you have plans underway to recreate the Odyssey engine for the KotOR series, Blue. This is an extremely important project you are working on, as it will open up KotOR to more extensive modding. Projects such as yours (as well as the Xoreos project) will be a huge asset to the KotOR modding community. It was great to see a screenshot of the 3D module editor you have planned! Something like this is an incredible achievement. Looking forward to playing KotOR in an open source engine, with extended modding capabilities! I’ll be keeping an eye on this thread, with keen interest. Thanks for all your hard work!!
  3. Hello, In Kotor Tool in the merchant editor I noticed there's a spot where you can insert custom items for the merchants to sell. I've tried putting the item files into various folders, but Kotor Tool just doesn't seem to read them. I could be putting them in the wrong folder, though. Does anyone know, what is the correct folder for Kotor Tool to read custom items? I'm running Windows 8.1, 64 bit if this helps. I run the program as administrator and the files are not read only, etc. I would love to be able to put a lot of items into the merchant's inventory at once, instead of doing it manually through the GFF editors. I'm not sure if this is a bug with my OS as Kotor Tool wasn't designed for Windows 8.1, lol. If anyone can offer a solution or insight, that would be awesome! Looking forward to reading replies! Thanks!
  4. Thanks for replying! It's so true about the quote regarding mod release dates. I agree, the K1 Turret games are difficult (arrow keys make it a bit easier for me.) Thanks for welcoming me back into the fold! Sometimes I take extended breaks, I think so that when I come back to it, it seems new and interesting all over again! It's really cool that you have some ideas and of course time and priorities do have to be considered. I understand that. Thanks for the explanation about overwriting the animations, that makes sense! Yes, I was talking about modelling and texturing something new, such as if someone wanted to add a new Alien species complete with animations, but then of course we run into that animation issue you spoke of. I've not seen that mod yet, will have to check it out, thanks! That sounds interesting about the minigames. My vague 'as well as other things I've not thought of' is sort of to open up conversation about any other types of mods/limitations that I might not be aware of. I agree, it was vague! I will definitely want to attend that stream, thanks for letting me know.
  5. Hello, Deadly Stream Community! Just recently I was thinking about the KOTOR and TSL and the state of modding for these games. However, before I get into that let my introduce myself. I first heard about modding video games though the KOTOR series when I was eight years old. My first two mods I installed for the game were the amazing Holowan plugin and the equally awesome All In One Force Powers mod. Now looking back I don't even think these two mods were compatible with each over lol {This was before the TSL Patcher tool was released.} I visited the Holowan Labs back then pretty much every day to see what kind of mods people were making for KOTOR and TSL. Playing mods for these games was one of the best experiences in my life. I am really glad to see that after all these years there is still Interest in KOTOR and TSL. Thank you deadlystream.com for keeping these games and the mods for these games alive!!! Which brings me to some inquires I have about the state of modding these games. Right now because of the lack of official tools to mod these games and engine limitations there are a lot of areas in modding that simply cannot be done at all, or to the best of my knowledge can be done but require an amazing amount of work to do that a lot of people simply do not have the time to do. I was just wondering if one day it will be possible to surpass these limitations and mod KOTOR and TSL the way people mod a game such as Skyrim. For example would it ever be possible to do things like the following: Make completely new modules easily {I say easily because this is possible but is very time consuming from what I understand.} Make new animations for these games such as combat animations. Create completely new enemies and characters. Create new minigames. As well as other things I have not thought of lol! Thanks for taking the time to read this I look forward to hearing your thoughts on this. P.S Please do not mistake my tone in this post for displeasure with the current mods and modding tools here or anywhere else, I think that these are amazing tools to work with and am very pleased we have been able to mod these games at all.
  6. Hello, Deadly Stream community, I was thinking about making a cheat armband for KOTOR I and II because this would strengthen my modding skills in most areas. I know enough about scripting by studying the games scripts, but I was just wondering if anyone could point me towards a tutorial on how to make a script fire from an armband. I have tried looking everywhere but I just cant find out how to do this. I think once I get that down I should be good to go! Thanks for your help!
  7. Thank you all for your replies they were really helpful! I was also wondering if there was any progress made for making new maps for the K-tool module editor? if so it would also be a good way to edit modules. I look forward to hearing more about the modding world of Kotor thanks again!
  8. Hello Deadly Stream Community, Does anyone know if there is a step by step tutorial on object and NPC placements, etc.? Which method is more practical to achieve this: scripting, or a GFF editor? I am trying to learn about module editing and would like to know how to place NPC's, objects, etc. The tutorials I have found don't seem to be at a novice level, although I do have some background in game scripting, and I enjoy learning about this. Hints and tips are greatly appreciated! Thanks!!