thunder3

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Posts posted by thunder3


  1.  

    Your work is wonderful. I'd like to ask a few more questions.

     

    1.kotor ultimate 0.4 mod: Have the textures of the environments just been redone? The textures of the characters, weapons, clothes, armor were also or not?

     

    2. Are you making new textures, only changing the environment? Or is it going to change textures in general? Characters, weapons, and everything else ....

     

    3. Endar spire and Taris 2.0: If you do not use reshade, will the textures be better than those made in the ultimate mod.04?

     

    1. Kotor Ultimate 0.4 was only partly a complete environments texture overwork, large parts of the game were missing.

     

    2. First of all I will do the environment Textures and I also plan to redo at least the weapons models + completely new textures here for the future.

     

    3. Yes the new textures will look better then the ones in the older versions. The use of Reshade is fully optional.


  2. I especially like the copper shine on the floor ...

    about the doors - the frame look solid, but the areas inside are not what you would expect on a massive door - probably due to the noise - have you tried another  noise (e.g. scratched metal) for those whitish spots inside?

     

    Beside that its great to have another texturer on board and I'm excited what comes next...

     

    Thank you man!

    Yeah I´m also not satisfied with the inner-part of the doors. This part will get a rework soon.


  3. Oh yes indeed, I think now I understand..

    If I go straight through the textures in their alphabetical order there's no was I miss something, and I don't have to search for some missing textures if they don't fit the naming convention. I just get every texture that needs HD.. Thank you for that hint. I think I will finish my current work on Taris, so I can upload the next texture pack soon and then I reorganize myself to work like you mentioned :D


  4. VP: Perhaps you could point out a few so Thunder gets what I'm getting at?

     

    This would be great!

     

    But I think I start to understand.. I think I will take a closer look into this. I think I can remember textures on Korriban I made years ago weren´t convient with the naming convention..


  5. How's that Republic Trooper coming btw? Not to detract from your efforts on KOTOR Ultimate. 

    I´m on it, had little time past weeks to work further on either mod..

     

    But here we go. I had some time to refine my upper-body parts I´ve already done. I still have to refine the arms, and add the legs of course, and some details( Like the shoulder pads) are still missing)

     

    Oh and don´t mind the odd colors, I don´t setup any "cool" materials before the model is not ready to be textured.

     

    Take a look:

     

    ds_republic-trooper-WIP-01.pngds_republic-trooper-WIP-02.pngds_republic-trooper-WIP-03.png


  6. I'm not sure how far off topic this will be - but what the heck, nothing ventured, nothing gained. Would it not be easier to just go through the textures one by one in alphabetical order? My reasoning is that so many of the textures are reused through out the game, you'd be restricting your effort to what needed to be worked on rather than having to repacking the textures by planet. (Trust me, I can see the other side of this but wanted to hear your opinion on it all the same.)

    I really understand what you want to point out. You are right with saying just going through the textures alphabetical can make more sense, but I take a different approach (at least up to now, maybe someone can convince me to another way). I choose a planet (or area / module) I want to retexture, and as all the textures names have a suffix (LDA for Dantooine for example) all the textures for a particular module are nice packed together for me. And in that module retexturing I go through them one by one in alphabetical order, so I think I am not so far away from what you mean (I think). To the reused textures: As I see many textures, I often come to things and then "Oh hey, you have already done this textures for another module, or hey that's the same textures as xy just slightly, so I different colors, then I take the already remastered texture and modify it (I save all the textures as PSD so modifying for later purpose is easy.


  7. That's great! I love the Taris mod so far but man.. yeah.. those doors stand out like sore thumb next to your HD textures. Can't wait to see what's next! Are you going to tackle Dantooine after this?

    Yeah Dantooine is the next one my list. And I´ve already some of the textures for dantooine ready, so that one won´t take so long!

    • Like 2

  8. I love the Endar spire mod and the pictures on the Taris mod are amazing! How's progress, Thunder3?

    Thanks man!

     

    I was busy some time, caused by my clause phase, so I had little to no time to work further on this, since the last update, but I´m on it, and I hope I can post some new screens this weekend.

     

    And I think it won´t take me more then one/two weeks to finish Taris. currently working on those freakin´ ugly doors I left in the upper city, they are nearly done ;)

    • Like 2

  9. I've been working on parts of the sewers today( mainly on the rusty parts ), I've updated the gratings, so the holes are transparent again (in the last screenshot they were just black.. )

     

    What do you think about them?

    Taris_Sewers_03.pngTaris_Sewers_02.png

     

     

     
    That one isn't so bad honestly, I just consider it a window. I didn't notice many in K2 honestly. 
     
    In K1 Taris is bloody awful for this kind of thing, there are holes between the walls and the floor in the Taris Apartments, the Taris Apartment lights in the central circular part also have gaping holes in them.

     

    If you could provide me with some screenshots about the areas that need some fix, or point me a direction i will take a look into it.

     

    Oh and if anybody here can provide with some information about (correctly) extracting and then re-exporting area models, that would be such a great help!
    To be honest, the last time I tried to remodel some area models (I think it´s some years ago and it was the Ebon Hawk) everything went entirely black as I exported it from 3ds MAX back to KotOR so any information on that topic would be gold for me.

    • Like 3

  10. Holy crap that's a lot of work. 

     

    May I ask, is it possible to change parts of the modules in KOTOR? There are some really bad seams on a 1080p monitor on Taris. 

    Yeah, that´s a pretty heavy load of work..

     

    What do you mean by "parts of the modules" ? Do you mean remodeling them or at least remaking the UVs? 


  11. Years ago, it was stated that you wouldn't just remaster the textures of the modules, but of every single character, weapon, and effect. Are those on your list after you finish releasing the module textures?

    Yes that´s on my list, and you´re right, I will do the other retexture, when I´m through the models.

    • Like 1

  12. Hey, had not much time working on this project, but I´ve got some new screenshots from Taris lower city and Dantooine Enclave:

    Taris_undercity_05.pngTaris_undercity_04.png

    Taris_undercity_03.png

     

    Dantooine_04.pngDantooine_02.png

    Dantooine_01.png

     

    As you may noticed I´ve altered the look of the enclave a bit, other then my other reskins that I tried to look as close to vanilla as possible. I think I will make just two versions of Dantooine, one with the new reimagened style, and one, that´s close to the vanilla style..


    Some comparison screens will follow ;)

    • Like 3

  13. Hey guys

    just want to give u some status.. as I got some busy weeks at work and at the university, I had little time to further work on either the body model nor finish the helmet skin( It´s nearly done´just some tweaking )

    But I got some results:

    I started modeling the breastplate of the new model, I take the old republic soldiers just as a reference..

    rep_soldier01.jpegrep_soldier02.jpeg

    Of course this is far from being perfect, but i´m on it.


    As you mentioned those lines on the helmet surface, I will include them into the texture, as you command! Sir! XD

    • Like 4

  14. Taris is very nice, but I'm scared to DL Reshade. I can't wait for Dantooine, and the other planets.

    Thank you!

     

    You don´t need to download Reshade, it´s just a nice addition to that "old" game engine that adds some nice effects, but I dont think it´s a must have.


  15. Interesting, do you know of a program that can view dds files because I must admit parts of your reskin I'm not too fussed on either is the shiny reflective floors and other things here and there. 

    Photoshop can ( at least theoreticaly ) open edit and save dds files if you have nvidea texture tools installed. But ( as usual ) Kotor comes with itß´s very own file format when it comes to textures. I compress the tgas to dds with a special bioware dds compression tool, so i´m sorry to admit this, but you wont be able to edit these files until i upload the tgas as a seperate download. But I can´t upload it here on deadlystream as I am restricted here to about 900mb upload size I think, and as I mentioned already, the whole Taris Uppercity pack is about 2Gb, yeah I know that´s a massive bunch of textures for just one Part of the game, but I scaled almost every texture up to 4k and every tga than consumes 64Mb....


  16. Love it, apart from one thing- why DDS? It makes eliminating the files from any other reskin tedious. 

     

    Oh and those large blue doors still look atrocious IMO, everything else is exceptional. 

     

    It´s dds because of 2GB uncompressed TGA Vs. ca. 700MB compressed DDS.

     

    Oh and yeah, might have said that some doors are not included yet and will follow with a future update..


  17. index.php?app=downloads&module=display&section=screenshot&id=1017

     

    File Name: KotOR_Ultimate_2_0_Taris_Upper_City

    File Submitter: thunder3

    File Submitted: 10 Feb 2017

    File Category: Mods

    K1R Compatible: Yes

     

     

    ****
    ****
    **** KotOR - Ultimate 2.0 - Taris Uppcer City ****
    **** Texture pack
    ****

     

    This is the second texture-pack of the "new" KotOR - Ultimate 2.0.

     

    This pack consists of completely new textures made for Star Wars - Knights of the Old Republic to improve it´s overall graphics.

     

    All textures are created by Thunder3( me ).

     

    This texture-pack only includes textures for the Upper City part of Taris not the Lower City or the Underground part. The Sith base is also not included. This textures will be covered
    in later releases.

     

    If you find any bugs please report them to me on either deadlystream.com or moddb.com

     

    ****
    **** Installation instructions ****
    ****
    1. Copy the folder "override" from this archive to your SWKotOR installation folder. ( there should already be a override folder, if not, then there´s one now! :D )
    2. Enjoy! that´s all!!
    3. In order to get the same look like in the screenshots, than follow instructions below to install "Reshade 3 - By Crosire" and my configuration file included in this archive.

     

     

    Click here to download this file