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Everything posted by Basil Bonehead
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Haven't been active on deadlystream in a long time. What I miss? (aside from a lot and Sith Holocron's retirement)
In case anyone asks, I've been more active as a developer on Star Wars: Galactic Legacy, a mod for Jedi Academy. I haven't had a lot of interest or energy to do anything kotor related in a long time. The spark and inspiration isn't there at the moment. I'm kind of burnt out.
The sad thing is I recorded footage for czerka commando that would get deleted for storage reasons and started a script that never got finished. Will it happen? yes. will it happen soon? I'm not making anymore promises. plus i have other passions projects I've been on and off on for a while.
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Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
thank you for another potential idea -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
KOTOR 1 It's meant to be some sort of prequel to kotor 1 -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
Czerka Commando -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
I'm contemplating making a new mod analysis entry. -
Small bump, curious to know if there’s been any new progress over the last few months
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when it comes to exporting audio from kotor's 1 and 2, it's a cakewalk. But then there are those audio files you export and they still export as raw data and you have to slap them into audacity to get them to work. Results may vary. The example i will choose is the battle outro (the scores that play when a battle ends). I exported them and upon playing them back they didn't work and were still raw data. when it comes to audacity i've tried multiple adjustments to get it to work but i can't figure it out. anyone out there in deadlystream land know how to import raw audio with the right import raw data?
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Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
reuploaded how you enjoy @deathdisco -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
NEW UPLOAD: Coruscant mod showcase EDIT: had to fix something... the day i never have an error will be grand -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
oh, i kind of forgot... that and i thought you meant it was an unused attribute in the vanilla game, not the mod -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
fixed up curse of the sith -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
just looked at everything, yes i used all of them, including this one my memory is garbage also that one is my favorite too -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
DAMMIT!! i forgot i thought i did fixing EDIT: nevermind -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
https://youtu.be/0OptrQ51B9A fixed up and reuploaded N'Dul's Tomb items Curse of the sith is currently being re rendered, will be reuploaded soon EDIT: no i didn't i forgot something else *facedesk* edit 2: nevermind -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
sorry for the late reply, i found some errors i wanted to correct in the video, will reupload them soon -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
one last thing: after i upload coruscant i'm going to mention what i am going to work on next because it's another mod that is barely talked about or shown in depth (if it's possible with the mod in question) -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
here are the items micro analysis, i'm going to bed now, good night EDIT: video privated, found some errors with it, fixing them now -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
NEW MOD SHOWCASE: Curse of the Sith EDIT: video privated, found some errors with it, fixing them now -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
after i finish the items video and make the curse of the sith & coruscant mod showcase, i have a possible idea for the next entry of mod analysis... i'll go into detail when I'm done -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
NEW VIDEO!!!! also added to the playlist -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
revised the main post to have it be a playlist of all the Mod Analysis and Mod Showcase videos -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
I guess losing everything made you too drained and burnt out from even thinking about restarting it? -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
i wish they would be salvaged or at least have what was done uploaded i hope he has them somewhere and they're not lost forever -
Players needed for a multiplayer mod
Basil Bonehead replied to Basil Bonehead's topic in Other Games
why didn't i see your post possible answer: i was drowned in other stuff to notice, lol. welcome aboard, now to figure out when the frag i wanna start. also this mod is horde mode + tower defense (sort of) + infection, you are a class of your selection fighting and defending command posts against hordes of undead bots that can turn you into one of them. -
installed it, it's definitely an improvement, but this is still early in development so there's still do iron out like what i found: some of ambience sounds are placed in the wrong modules and/or missing some of the level transitions are still don't work i tried going to the upper city cantine using tar_m02ae and it takes me to the lower city cantina instead, i think the lower city cantina was cuplicated but again, these issues will be corrected, obviously