Neville

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Status Replies posted by Neville

  1. Modeling tools failing. Unable to create a new helmet.

    1. Neville

      Neville

      Well, I thank you for your time and your advice.

    2. (See 14 other replies to this status update)

  2. Modeling tools failing. Unable to create a new helmet.

    1. Neville

      Neville

      No. That is seen in every tutorial I have found, and in the instructions SithSpecter gave me. Even MDLOPS removes animations. They become contained in small elements of the model. When I modified a head model to create a helmet, I used that setting.

    2. (See 14 other replies to this status update)

  3. Modeling tools failing. Unable to create a new helmet.

    1. Neville

      Neville

      Not many "helmets" are in the game. SithSpecter made his a mask. When I was retexturing the model with GMax, I had assistance from SithSpecter.  The .php component was what gave position for the helmet to attach to the player's head and make the helmet model move with the head model. It might have been a pivot point. The AuroraBase had to be renamed to create a new helmet model. I may have saved the node in a different format for use with other models. But I was checking the War Droid model, and it specified need of the Light Repeating Blaster texture. I exported the texture, but NWMax still states it cannot load the model. I set it to "Import Geometry Only" and set it to open the ASCII model I created with MDLOPS 0.6. I keep getting the message "Unable to convert: undefined to type: Float".

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  4. Modeling tools failing. Unable to create a new helmet.

    1. Neville

      Neville

      It was pulled from the head. SithSpecter allowed me to use parts from his mod, Republic Helmet - Mods - Deadly Stream.

    2. (See 14 other replies to this status update)

  5. Modeling tools failing. Unable to create a new helmet.

    1. Neville

      Neville

      I first found it when editing SithSpecter's Republic Helmet in 2015. Recently, I have been getting a lot of error messages stating items could not be found in my directory.

    2. (See 14 other replies to this status update)

  6. Modeling tools failing. Unable to create a new helmet.

    1. Neville

      Neville

      I imported the TSF Helmet model I worked with into GMax using NWMax. The .php node did not appear. I told you about difficulties I was having with head models, which do not seem to export with added hooks. I have not yet tried Blender, but GMax export format is not recognized by Blender.

    2. (See 14 other replies to this status update)

  7. Modeling tools failing. Unable to create a new helmet.

    1. Neville

      Neville

      RAHelmet.thumb.jpg.aad4e430a2c6a904c702fec0aee613d6.jpg

      I have been trying. The best options seem to be using the helmet pulled off the Sith Commando model from TSL, which I did, removing the visor, modifying the front to merge a retextured Verpine Headband as a new visor covering only the eyes, I am having difficulty removing the original visor and raising sections of the front to add the new visor. NWMax 0.7 now will not export the model if textures are assigned and will not load an attachment, the .php node, which determines the location of a helmet on the head. My other idea was to use the head of the War Droid and modify it, but NWMax 0.7 will not load the War Droid model. It gives the error message "Unable to convert: undefined to type: Float".

    2. (See 14 other replies to this status update)

  8. Finding changes to scripts will not save and dialogue trees disappear after saving.

    1. Neville

      Neville

      I started trying several years ago. I have GMAX/NWMAX, MDLOPS 6, NWNNSSCOMP, KotOR Tool, KSE333, Replacer, and DLG Editor. For reference, I checked Recruitable Kay. I was trying not to directly copy.

    2. (See 3 other replies to this status update)

  9. Finding changes to scripts will not save and dialogue trees disappear after saving.

    1. Neville

      Neville

      I am creating my own dialogue trees. I cannot seem to make one that activates the recruit function. I have been trying to modify the Sith armor model to show some of the wearer's face for a mod.

    2. (See 3 other replies to this status update)